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Re: Glare shader [Re: MMike] #204456
04/29/08 12:41
04/29/08 12:41
Joined: Jan 2003
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Cambridge
Joey Offline
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Joey  Offline
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Cambridge
 Originally Posted By: MMike
gems ?
you mean glowing edge material shader?


i think he talks about the cpu gems series.

Re: Glare shader [Re: Joey] #204465
04/29/08 13:15
04/29/08 13:15
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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hum i read it already, and, there is some reference to it. But does anyone worked in such shader already? im not very expert at shaders, maybe someone could had already one.

Re: Glare shader [Re: Poison] #204479
04/29/08 15:10
04/29/08 15:10
Joined: Jan 2006
Posts: 59
Desert Zone
WolfCoder Offline
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Desert Zone
 Originally Posted By: Poison
Do you mean HDR??
look at the User contributions (shade-c) BoH_Havoc has made 1 HDR shader.


Where can I find wherever that is?

Re: Glare shader [Re: WolfCoder] #204526
04/29/08 18:33
04/29/08 18:33
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
@ Joey:

Yes indeed ;\) ;\)

@ MMike:

A good friend of mine and I are working on such a shader atm and we used Gems as a reference item ;\) ;\)
No release yet, this will be something for later on.

Cheers

Frazzle


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Re: Glare shader [Re: frazzle] #204542
04/29/08 19:38
04/29/08 19:38
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MMike Offline OP
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MMike  Offline OP
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frazzle:
well i can wait, my project has other things to work, i was just wondering if anyone would have it.
thanks

Re: Glare shader [Re: MMike] #204791
05/01/08 18:27
05/01/08 18:27
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Oke ;\) ;\)
Maybe ask BoH_Havoc since he mentioned something about it and he is acknowlegded with the correct shader information.

Cheers

Frazzle


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Re: Glare shader [Re: frazzle] #204801
05/01/08 19:16
05/01/08 19:16
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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The effect shaders has .fx extension, that means that from the nvidea library, i can use their .Fx shaders files too? and will be compatible?
if no, Why it needs conversion? this shader tecnology on GS need to be speeded UP.
Halo2 is a old game, and it had That SUN shader with rays, already built in.

Re: Glare shader [Re: MMike] #204803
05/01/08 19:31
05/01/08 19:31
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline
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TEXCOORD3
hey,
Ive been experimenting with a shader that simulates the first image very closely. Ill share it when its done but as some simple help, the effect can be efficiently achieved with a enviroment mapping shader + specular (phong) highlight shader. If you dont program you can actually just combine 2 pre-made effects like EM+specularH using Nvidia Fx composer. Check it out at Nvidia's website (sorry no link)


http://www.groundtacticsgame.com/
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Re: Glare shader [Re: Foxfire] #204808
05/01/08 19:51
05/01/08 19:51
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MMike Offline OP
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MMike  Offline OP
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i have the nvidea shader composer of course, but the code it generates its not compatible with GS, i mean, doing load effect("XXX.Fx",.bla bla") won't do work, or it will???
IF yes im happy.
Ahum about the shader, the EV´specular are not enough, there is some kind of glare shader, i mean, the brigh areas glow...

PLease note, when i posted the first post, i shown different shaders, but similar , one is glare, ( the glow white areas) and other is glare too, but when something is passing front of it, it will hide the glare oon that place, so its not just a simple bloom i guess.

Re: Glare shader [Re: MMike] #205079
05/03/08 17:31
05/03/08 17:31
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

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adoado  Offline

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A

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Posts: 503
Australia
 Quote:

gems ?
you mean glowing edge material shader?


As in the GPU Gems series - its a book by NVIDIA. In GPU Gems 3 is a chapter on Volumetric Light Rendering (to get crep. rays).

Thanks,
Adoado ^^


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