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Re: Glare shader
[Re: MMike]
#204456
04/29/08 12:41
04/29/08 12:41
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Joined: Jan 2003
Posts: 4,615 Cambridge
Joey
Expert
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Expert
Joined: Jan 2003
Posts: 4,615
Cambridge
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gems ? you mean glowing edge material shader? i think he talks about the cpu gems series.
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Re: Glare shader
[Re: Poison]
#204479
04/29/08 15:10
04/29/08 15:10
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Joined: Jan 2006
Posts: 59 Desert Zone
WolfCoder
Junior Member
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Junior Member
Joined: Jan 2006
Posts: 59
Desert Zone
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Do you mean HDR?? look at the User contributions (shade-c) BoH_Havoc has made 1 HDR shader. Where can I find wherever that is?
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Re: Glare shader
[Re: WolfCoder]
#204526
04/29/08 18:33
04/29/08 18:33
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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@ Joey: Yes indeed @ MMike: A good friend of mine and I are working on such a shader atm and we used Gems as a reference item No release yet, this will be something for later on. Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Glare shader
[Re: MMike]
#204791
05/01/08 18:27
05/01/08 18:27
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Oke Maybe ask BoH_Havoc since he mentioned something about it and he is acknowlegded with the correct shader information. Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Glare shader
[Re: MMike]
#204803
05/01/08 19:31
05/01/08 19:31
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
Member
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Member
Joined: Apr 2008
Posts: 235
TEXCOORD3
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hey, Ive been experimenting with a shader that simulates the first image very closely. Ill share it when its done but as some simple help, the effect can be efficiently achieved with a enviroment mapping shader + specular (phong) highlight shader. If you dont program you can actually just combine 2 pre-made effects like EM+specularH using Nvidia Fx composer. Check it out at Nvidia's website (sorry no link)
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Glare shader
[Re: Foxfire]
#204808
05/01/08 19:51
05/01/08 19:51
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Joined: Jul 2004
Posts: 1,710
MMike
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,710
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i have the nvidea shader composer of course, but the code it generates its not compatible with GS, i mean, doing load effect("XXX.Fx",.bla bla") won't do work, or it will??? IF yes im happy. Ahum about the shader, the EV´specular are not enough, there is some kind of glare shader, i mean, the brigh areas glow...
PLease note, when i posted the first post, i shown different shaders, but similar , one is glare, ( the glow white areas) and other is glare too, but when something is passing front of it, it will hide the glare oon that place, so its not just a simple bloom i guess.
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Re: Glare shader
[Re: MMike]
#205079
05/03/08 17:31
05/03/08 17:31
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Joined: Jul 2006
Posts: 503 Australia
adoado
User
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User
Joined: Jul 2006
Posts: 503
Australia
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gems ? you mean glowing edge material shader?
As in the GPU Gems series - its a book by NVIDIA. In GPU Gems 3 is a chapter on Volumetric Light Rendering (to get crep. rays). Thanks, Adoado ^^
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