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The Inn - A Graphic Experiment - WIP #204587
04/30/08 04:25
04/30/08 04:25
8 Images
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline OP
Junior Member
The Inn - A Graphic Experiment - WIP

Introduction
I wanna show you all the latest project Update of "The Inn - A Graphic Experiment" created by the well known Slin (programing; creative consulting) and myself (3D design & art direction).

Progress is a bit slow because of the very time consuming client work I had (and still have) to do in the last and still coming months. But things are advancing further - step by step.


The Meaning of all this
I have to point out, that we do not intend to make a whole game out of this. It's just (as we call it) a "graphic experiment"; researching how far the graphics of a small level can be pushed with 3dgs. It will be "playable" in the end, and we even think of bringing a small quest into this level so the player is'nt just forced to run around through this level and looking at the graphics, but rather "play" this small quest to make things more interessting; complete with interface, a very small inventory; a story around it to define the world and some Characters to interact with. All this might be wishful thinking because it's a very intense and complex work (as the most of you surely know ;\) ) and takes a long time to establish, but we try our best to achieve this. \:\)
Actually this thing could be extended to a whole game... but with just two people; without budget just in their sparetime working on it, this would be just impossible for us to do so.


Specs
This Level will be composed out of over 124 custom made objects (36 so far done); with textures, normal bump maps, specular maps and (at a later time) even with relief mapping and a number of dynamic lights with dynamic shadows (shadow mapped - dunno - this is Slin's sphere of work ;\) ); distributed in at least two seperated Levels (which composes "The Inn"). Slin even implemented a physics sim to give the level a feel of reality (and it works fine - very cool thing that is \:\) ). The Texture sizes spans from 256 to 1024 pixels (normals and speculars vary, which depends on the needs of the given object) and we are going to try keeping the fps above 40 to 60.

Well, this quiet sums it up I think - I hope you like our little Graphic Experiment \:\)

Greetings
Tristan

EDIT: New Screenshots have been added (friday, 2nd of may 2008)


Last edited by Tristan3D; 05/02/08 21:27.
23 Comments
Re: The Inn - A Grpahic Experiment - WIP [Re: Tristan3D] #204598
04/30/08 05:59
04/30/08 05:59
Joined: Feb 2008
Posts: 97
Steev Offline
Junior Member
Steev  Offline
Junior Member

Joined: Feb 2008
Posts: 97
I think it looks very good.

Good work Tristan3d.


---
programming is a livestyle
Re: The Inn - A Grpahic Experiment - WIP [Re: Steev] #204607
04/30/08 06:42
04/30/08 06:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You did a great job so far. Texturing and lighting looks good.
If you achieve to get shadow-mapping applied then it will be perfect.


Models, Textures and Games from Dexsoft
Re: The Inn - A Grpahic Experiment - WIP [Re: Machinery_Frank] #204790
05/01/08 18:13
05/01/08 18:13
Joined: Apr 2008
Posts: 2
Germany, NRW
SilverDrag0n Offline
Guest
SilverDrag0n  Offline
Guest

Joined: Apr 2008
Posts: 2
Germany, NRW
Nice! Very atmospehrical! Haven't you problems with the performance?

Re: The Inn - A Grpahic Experiment - WIP [Re: SilverDrag0n] #204814
05/01/08 20:24
05/01/08 20:24
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline OP
Junior Member
Tristan3D  Offline OP
Junior Member
T

Joined: Jul 2006
Posts: 65
Germany
thanks guys \:\)

Actually: Yes, there are performance problems, which relys only to my somehow old computer (3 years old dual core) and just with the highest resolution of 1280x768 with Antialiasing set to 4 samples (my fps is dropping to 30 in some critical regions of this level) - but: That is with the current state of this level (a lot more Objects have been added - will post update screens at a later time). with a resolution of 800x600 for example it have over 60 fps \:\)

(und vielleicht hätte ich das doch in deutsch abhalten sollen, denn ihr seid deutsprachig; ich bins auch und Slin sowieso ;\) ).


Last edited by Tristan3D; 05/01/08 20:24.
Re: The Inn - A Grpahic Experiment - WIP [Re: Tristan3D] #204824
05/01/08 21:18
05/01/08 21:18
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
could you give us your system specs you're running the level on?

Re: The Inn - A Grpahic Experiment - WIP [Re: Joey] #204853
05/02/08 00:35
05/02/08 00:35
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline OP
Junior Member
Tristan3D  Offline OP
Junior Member
T

Joined: Jul 2006
Posts: 65
Germany

It's an AMD Athlon X2 3800 - with 2GB RAM, 256mb NVidia Graphics Card (not this glorious I think ;\) ).

Re: The Inn - A Grpahic Experiment - WIP [Re: Tristan3D] #205000
05/02/08 20:40
05/02/08 20:40
Joined: Mar 2008
Posts: 22
france
S
salemlab Offline
Newbie
salemlab  Offline
Newbie
S

Joined: Mar 2008
Posts: 22
france
Very good work of texturing. It looks very nice.
The render of wood is very good. i can see with your work that it's possible
to make beautifull games with 3dgs.
Congratulations

JC from the salem lab

Re: The Inn - A Grpahic Experiment - WIP [Re: salemlab] #205026
05/03/08 02:05
05/03/08 02:05
Joined: Aug 2007
Posts: 57
nalan Offline
Junior Member
nalan  Offline
Junior Member

Joined: Aug 2007
Posts: 57
Hi Tristan3D,
The Screenshots looks great.
I like this style.This game will soon be completed?


Never say never!I need 3d model works now...
My new site,free models for the developers,www.3dtake.com
Re: The Inn - A Grpahic Experiment - WIP [Re: nalan] #205041
05/03/08 10:31
05/03/08 10:31
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Ever so cool and cant wait to see a running demo to know how it would run across the board.

Love this project \:\)

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