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The Inn - A Graphic Experiment - WIP #204587
04/30/08 04:25
04/30/08 04:25
8 Images
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline OP
Junior Member
The Inn - A Graphic Experiment - WIP

Introduction
I wanna show you all the latest project Update of "The Inn - A Graphic Experiment" created by the well known Slin (programing; creative consulting) and myself (3D design & art direction).

Progress is a bit slow because of the very time consuming client work I had (and still have) to do in the last and still coming months. But things are advancing further - step by step.


The Meaning of all this
I have to point out, that we do not intend to make a whole game out of this. It's just (as we call it) a "graphic experiment"; researching how far the graphics of a small level can be pushed with 3dgs. It will be "playable" in the end, and we even think of bringing a small quest into this level so the player is'nt just forced to run around through this level and looking at the graphics, but rather "play" this small quest to make things more interessting; complete with interface, a very small inventory; a story around it to define the world and some Characters to interact with. All this might be wishful thinking because it's a very intense and complex work (as the most of you surely know ;\) ) and takes a long time to establish, but we try our best to achieve this. \:\)
Actually this thing could be extended to a whole game... but with just two people; without budget just in their sparetime working on it, this would be just impossible for us to do so.


Specs
This Level will be composed out of over 124 custom made objects (36 so far done); with textures, normal bump maps, specular maps and (at a later time) even with relief mapping and a number of dynamic lights with dynamic shadows (shadow mapped - dunno - this is Slin's sphere of work ;\) ); distributed in at least two seperated Levels (which composes "The Inn"). Slin even implemented a physics sim to give the level a feel of reality (and it works fine - very cool thing that is \:\) ). The Texture sizes spans from 256 to 1024 pixels (normals and speculars vary, which depends on the needs of the given object) and we are going to try keeping the fps above 40 to 60.

Well, this quiet sums it up I think - I hope you like our little Graphic Experiment \:\)

Greetings
Tristan

EDIT: New Screenshots have been added (friday, 2nd of may 2008)


Last edited by Tristan3D; 05/02/08 21:27.
23 Comments
Re: The Inn - A Graphic Experiment - WIP [Re: Tristan3D] #205922
05/09/08 15:46
05/09/08 15:46
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
This looks really well done.


Find me at: |Stormvisions| Twitter|
Re: The Inn - A Graphic Experiment - WIP [Re: bupaje] #220627
08/07/08 21:22
08/07/08 21:22
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Tristan3D, WOW!....Nice.wish you guys the best and looking forward to the final results.


Good lighting doesn't just happen,it's designed.
Re: The Inn - A Graphic Experiment - WIP [Re: lionclaws] #220838
08/10/08 07:44
08/10/08 07:44
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I miss the shadows... the cup on the first image for example...
I looked around my room just to make sure: every object here casts a shadow. no precice very defined shadow like everything outside in the sun does, but there is a shadow.


~"I never let school interfere with my education"~
-Mark Twain
Re: The Inn - A Grpahic Experiment - WIP [Re: Nems] #229277
09/26/08 01:11
09/26/08 01:11
Joined: Aug 2007
Posts: 14
Portugal
SikTh Offline
Newbie
SikTh  Offline
Newbie

Joined: Aug 2007
Posts: 14
Portugal
This looks great! I love the textures, specially on that door on the first pic, truly amazing.


THANATOS GAMES
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