Hey, I've a few areas of my map as sub levels, and everything works nicely, except for one small quirk with the lighting.... When a player walks into an area of darkness in the sublevel, they remain at full brightness. I've tried putting the lights within the sublevel or globally, i can get realistic shadows from the level geometry, and realistic model stencil shadows, but just no change in entity brightness. Anyone know what i'm doing wrong?
On a side note, i was considering a dodgy work-around; trace down, get the texture brightness, and adjust to match... i can't seem to make the entity darker... i can tint it brighter using light and RGB, but i can't seem to crank down the light?
thanks for you help!