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fun tower defense project #204852
05/02/08 00:33
05/02/08 00:33
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Netherlands
We will all gonna die!

In the year 2506 the yellow blubbles invaded earth, lucky we had futuristic odd laserweapons to beam them to pieces! (no pieces included in the video yet)
http://www.youtube.com/watch?v=LdtEr_rHaUA




It's all fully 2D! Including animations!
Yes people, it's amazing! Woopee.

Small test for fun as I got bored of my other 543 unfinished projects. This project will probably fail as well since I'm totaly done photoshopping all the stuffs and items.

Sad world.


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Re: fun tower defense project [Re: Joozey] #204897
05/02/08 11:00
05/02/08 11:00
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Looks amazing indeed ;\) ;\)
Like all of your projects, this has got some potential as well so I would advice you to stick to the plan this
time ^^ But I must say that I actually like your style of graphical design, it's clean and everytime it has got something futuristic/cartoony in it which makes it pretty unique \:\) \:\)

Cheers

Frazzle


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Re: fun tower defense project [Re: frazzle] #204902
05/02/08 11:23
05/02/08 11:23
Joined: May 2007
Posts: 175
Germany
dblade Offline
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dblade  Offline
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Posts: 175
Germany
I agree with frazzle, this looks great. I also like this sort of lasers, they follow the enemies in a nice way. Would be great if you continue working on this and may release a demo.

Re: fun tower defense project [Re: dblade] #204915
05/02/08 12:15
05/02/08 12:15
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
agreed, keep it up!
different towers and units would be fun! \:\)


~"I never let school interfere with my education"~
-Mark Twain
Re: fun tower defense project [Re: Germanunkol] #204931
05/02/08 13:51
05/02/08 13:51
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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"We will all gonna die!"

\:D isn't that supposed to be "We're all gonna die!" lol \:D sorry couldn't resist

also the game seems cool, your animations are great, i'd love to play it \:D


- aka Manslayer101
Re: fun tower defense project [Re: mpdeveloper_B] #205083
05/03/08 18:15
05/03/08 18:15
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Thanx everyone for the comments \:\)
Stop deleting your posts testdummy \:D .

You can now see the blubbles die:
http://www.youtube.com/watch?v=YFmGGra-qqg

I'll just go make some pritty environments now.


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Re: fun tower defense project [Re: Joozey] #205093
05/03/08 20:25
05/03/08 20:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
I have to admit that I don't like the dying of the bubbles, although I like the general style. What about letting them fall apart instead? And bit green spots between the pieces.

Re: fun tower defense project [Re: Pappenheimer] #205094
05/03/08 20:31
05/03/08 20:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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You don't like the blood or the animation?

EDIT:
Yeah I think it's a little too bloody, doesn't fit the style. Maybe I'll just desintegrate them.. or vaporize.. let them turn black and fade them away... or literally explode like balloons... let all bodyparts falling apart bouncing away...

Last edited by Joozey; 05/03/08 23:06. Reason: About the blood

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Re: fun tower defense project [Re: Joozey] #205099
05/03/08 23:39
05/03/08 23:39
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
I like red lasers better, but so far this looks incredibly cool. How did you do the 2D animations?


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: fun tower defense project [Re: PHeMoX] #205101
05/04/08 00:15
05/04/08 00:15
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
I had red lasers, but it didn't fit the blue lights in the turrets. I'll probably add multiple colors and change them when upgrading the turrets ;). Easy eyecandy and play-motivation.


[recipee]

Now it's time for 2D animations!

Needed:

  • string manipulating functions.
  • Two string pointers and one panel pointer.
  • pan_create ánd pan_remove!
  • Your mind and a good mood! ha-ha-ha...



Define the two string and one panel pointer, then start a new function.

Take a long empty string. Build the string up like this:
"window (0,0,64,64,map_tga," + play_animation*64 + ", " + animation_frame*64 + "); flags=VISIBLE;"

Let the string process by a pan_create function and do this every frame (removing the old panel first).

play_animation is the animation you want to play (number from 0 to max_animations)
animation_frame is the frame of the animation you want to display (number from 0 to animation_length)

Now create a bitmap containing several rows of animations, each animation vertically displayed frame by frame.

graphical example and code sample:


 Code:
	//I'm not responsible for crashing your harddisk, use at own risk.
	str_cpy (tempstr, "window(0, 0, 64, 64, bmap_name, ");

	str_for_num (numstr, play_animation*64);
	str_cat (tempstr, numstr);
	str_cat (tempstr, ", ");

	str_for_num (numstr, animation_frame*64);
	str_cat (tempstr, numstr);
	str_cat (tempstr, "); flags=VISIBLE;");

	pan_remove(enemyPanel); //delete the older version of the enemy
	enemyPanel = pan_create(tempstr, 10); //display a new frame


I am sure you have enough information now to figure out yourself! Go ahead, make your own marvelous 2d games, and make me proud!

[/recipee]


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