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Re: Leadwerks engine 2
[Re: Machinery_Frank]
#206048
05/10/08 16:56
05/10/08 16:56
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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Serious User
Joined: Oct 2006
Posts: 1,245
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So even the level geometry (maybe a pillar) could cast a shadow to your moving character while the character also casts shadows to the pillar.
per-pixel simply means that lighting does not work per vertex / polygon. It calculates the bright and darker spots on the model for every pixel and thus results in more realistic and better looking lighting scenarios.
Well ok but at what cost ? I tried this high quality rendering engines but I got a very low frame rate on an old but not that old system ( ATI Radeon 9500)
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Re: Leadwerks engine 2
[Re: AlbertoT]
#207200
05/18/08 12:17
05/18/08 12:17
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
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Posts: 1,924
Finland
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Here in this forum most of us have modern hardware but it is not the case of occasional casual game end users Don't remember the numbers but according to gamespys research, the majority of gamers have machines capable of running next gen stuff. (aka deferred shading 'n stuff...)
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Re: Leadwerks engine 2
[Re: Ambassador]
#207240
05/18/08 17:09
05/18/08 17:09
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Posts: 4,771
Bay City, MI
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video cards have also had a dramatically lowered price, and now event the new budget cards are pretty powerful, for example i just build a friends computer and was able to get a radeon hd2600 for $49 that isnt amazing but isnt really challange by most games except like crysis, and as for my vid cards, i spent $130 and got dual sli nvidia geforce 8500gt's and they can play crysis at full settings in just about every area except areas with complete foliage so again for a card that runs well (not perfect) its not that expensive nowadays. (btw, my cards were purchased 5 months ago now too, so its probably around the point were prices get dropped again, around every 6 months)
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