I need a way to make resonably good fake physics that will cover things such as very cheap one dirrection rolling and good clever bouncing. Also the ability to push limit objects around, ie you hit a box with a bullet, it slides alittle. It doesn't need to be real physics just some good solid code suggestions in c-script.
Anyone any ideas?
Sydan
For some reason, my ambition always seems to beat my ability.
No it costs to upgrade... damn it. Thta really isn't fair i could so use a physics engine but I so don't have the money to buy a whole new 3dgs version, I only just got A6!
For some reason, my ambition always seems to beat my ability.