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medieval helmet #205591
05/07/08 14:12
05/07/08 14:12
Joined: Apr 2007
Posts: 15
BaWü
skyfish Offline OP
Newbie
skyfish  Offline OP
Newbie

Joined: Apr 2007
Posts: 15
BaWü
just finished working on it, and i hope its the right forum to post it:). have a look on it, critiques are welcome



Last edited by skyfish; 05/07/08 15:01.
Re: medieval helmet [Re: skyfish] #205596
05/07/08 14:37
05/07/08 14:37
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
yeah its the right forum
it doesnt look bad from this view do you have any more pictures
or do you have a wireframe(Med) screenshot?
and how is the overall polycount(vertices, faces)
but It looks realy good to me did you made the skin yourself?

Regards

Aztec


Visit:
schwenkschuster-design.de
Re: medieval helmet [Re: aztec] #205607
05/07/08 15:32
05/07/08 15:32
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
it is a bit high poly, there are areas where you could turn alot of polies into just 2 or 3 rather than 6-10. It's not bad, but it could use some work


- aka Manslayer101
Re: medieval helmet [Re: mpdeveloper_B] #205628
05/07/08 17:01
05/07/08 17:01
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline
Junior Member
Tristan3D  Offline
Junior Member
T

Joined: Jul 2006
Posts: 65
Germany

Ya, I would state the same: It has too many polygons. It's okay to pump up the polycount as long as it get a better appearance through this. But I can see a lot of polys you really do not need for the overall structure of this model (besides, the topology is a bit distorted... you can bring down the polygon count even more with a reasonable topology-Edgeflow). Nevertheless: A cool style \:\)

\:\)

Tristan

Re: medieval helmet [Re: Tristan3D] #205640
05/07/08 18:32
05/07/08 18:32
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I agrea with the rest of the comments, the poly flow needs some modifications and the amount of polies is to high due too a bad poly flow ;\) ;\)
I like the style though but the texture needs a better resolution \:\) \:\)

Cheers

Frazzle


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Re: medieval helmet [Re: frazzle] #205669
05/07/08 21:24
05/07/08 21:24
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
this helmet must weight like 3 tons.... i suggest making it less "bold"

I can tell you, i have been in a knight armor myself once(awesome feeling btw!) and it was some quite thin steel, but it was heavy as a*s. I cant imagine the wight of a helmet with THAT thick steel...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: medieval helmet [Re: Michael_Schwarz] #205713
05/08/08 06:27
05/08/08 06:27
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline
Junior Member
Tristan3D  Offline
Junior Member
T

Joined: Jul 2006
Posts: 65
Germany
Oh and: The Texture as frazzle said is a bit low in resolution - and is not aligned correctly. You got a somekind of a symetry with the painted structures of this textures - but they do not align symetrical in a correct manner. If you would fix all this, then everything would be perfect \:\)

Tristan


Re: medieval helmet [Re: Tristan3D] #205718
05/08/08 07:51
05/08/08 07:51
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
I think the model is okay (not the polycount buts not important by training you skills this come with time) but you must know a good model cant hide a bad texture, thats the first think you always need to know when you make a model. Try to search pics from oblivion or gothic3 or what ever and use them for your first works than you understand where you can reduce polygones and so on...

Go on train and dont give up ;-)
your on good way

DoC..

Re: medieval helmet [Re: DoC] #205745
05/08/08 13:32
05/08/08 13:32
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
Senior Member
Gamesaint762  Offline
Senior Member
G

Joined: Jan 2004
Posts: 439
I would suggest if you have a reference image to use it so that you get the proper shape of a helmet. There are also some 5 sided faces in there which is never a good thing so I would go back and weld some vertices. Texture is very low quality but that is something you could easily improve on. GS out.

Re: medieval helmet [Re: Gamesaint762] #205889
05/09/08 12:17
05/09/08 12:17
Joined: Apr 2007
Posts: 15
BaWü
skyfish Offline OP
Newbie
skyfish  Offline OP
Newbie

Joined: Apr 2007
Posts: 15
BaWü
Well I allready reduced the Poly to about 600, and now I#m trying to rework the skin. and I realized that my Skinning Skill sucks! So my question is: has anybody concret advices or a good tutorial for me, so I can improve my skills?
And thx for the c&c so far!

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