Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,103 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
map compiler slow #205677
05/07/08 21:59
05/07/08 21:59
Joined: May 2008
Posts: 18
T
the4d Offline OP
Warez Kiddie
the4d  Offline OP
Warez Kiddie
T

Joined: May 2008
Posts: 18
is there any way to speed up the map compiler?
i mean i have a good 2bg of memory and it only uses about 125mb
and i left it on all night to compile a smallish map and it was still
working when i checked it in the morning.

Re: map compiler slow [Re: the4d] #205679
05/07/08 22:26
05/07/08 22:26
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
its about procressor not memory.


3333333333
Re: map compiler slow [Re: Quad] #205693
05/08/08 00:36
05/08/08 00:36
Joined: May 2008
Posts: 18
T
the4d Offline OP
Warez Kiddie
the4d  Offline OP
Warez Kiddie
T

Joined: May 2008
Posts: 18
well i dont think its using too much processor either!
is there any limitations on it that i can change or something?

Re: map compiler slow [Re: the4d] #205707
05/08/08 04:46
05/08/08 04:46
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
There was a bug in the Compiler just have a look at the Beta page^^.

LC The lite-C compiler kernel was modified. Previously, scripts containing lots of predefined engine structs and numeric constants compiled quite slow. They now compile much faster.


Everything is possible, just Do it!
Re: map compiler slow [Re: Poison] #205712
05/08/08 05:58
05/08/08 05:58
Joined: May 2008
Posts: 18
T
the4d Offline OP
Warez Kiddie
the4d  Offline OP
Warez Kiddie
T

Joined: May 2008
Posts: 18
umm.. dont mean to sound stupid, but how do you actually download the betas?

Re: map compiler slow [Re: the4d] #205716
05/08/08 07:30
05/08/08 07:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
currently only PRO owners can download betas, but i think new beta will go release in 2 weeks.


3333333333
Re: map compiler slow [Re: Quad] #205717
05/08/08 07:42
05/08/08 07:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I think Poison mixed something up. The4d was talking about the map compiler. An improved Lite-C compiler will not help much here because the latter compiles the game-logic (scripts) but not the level geometry.

I once compiled a level for 3 days and the later version of the compiler is even slower now. Big levels are hard to make and you need serious optimizations and only low-poly blocky geometry. Even rotating some blocks slows the compiling process down.

What especially takes most time on your building process? Lighting calculation or Visibility or something else?


Models, Textures and Games from Dexsoft
Re: map compiler slow [Re: Machinery_Frank] #205722
05/08/08 08:01
05/08/08 08:01
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
The Visibility calculations take up most of the processor-time.

Aligning / snapping block-edges to even coordinates, and avoiding intersections of Blocks, rotated blocks and small gabs are the best way to increase the
BSP visibility calculation speed.

Last edited by Oxy; 05/08/08 08:02.
Re: map compiler slow [Re: Oxy] #205728
05/08/08 10:25
05/08/08 10:25
Joined: May 2008
Posts: 18
T
the4d Offline OP
Warez Kiddie
the4d  Offline OP
Warez Kiddie
T

Joined: May 2008
Posts: 18
i got rid of some spheres that were used as pebbles on the ground and it seems to have sped up from over 12 hours to about 10 minutes!

never.
using.
spheres.
again. \:\)

Re: map compiler slow [Re: the4d] #205735
05/08/08 11:20
05/08/08 11:20
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
all "unusul" and twisted objects, especially spheres, who create lots of
intersections and hollow gabs, increase the
visibility calculations

Did you compile it with visibility calculations on?


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1