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Well actually some post before that "how to import cs/hl - models" - conversation
are some other questions from me
so please feel free to answer. I realy need some help. How I shall I learn something, when nobody answers on some questions..
->
This just should be "some" criticism but sometimes I get the feeling that everybody is too busy or too lazy for answering. Everytime I posted here and the thread reached a 2nd site, no one answered me on the questions that were posted by me on the end. And that's a bit strange, because as far as I know is this the only and/or greatest forum that deals with Gamestudio, because it's the official , right?
So how should a newbie learn something, when their questions won't be answered... I mean it's pretty a high price that is charged for the Game Studio, no matter which Version of it. So in my opinion it should be fair, when someone get's answers for his questions, when he post in the official forum of an product, which cost at least about 75€.
And I don't mean answers like posts that look like this:
> "Well, look at this thread *threadlink*"
It's ok when the link is helpful, but sometimes there are links that won't help the person with his own problem
or
> "Look at the khmovement Tutorial. there's all what you need"
I won't say that the khmovement tutorial is bad, on the contrary, but it's not as easy do understand as some of you might think especially for newbies that haven't coded before.
So Please community (I hope somebody reads this at least), do newbies like me a favor and help on the specific problem, and not just "read this, there's a problem that miiiiiiiiight be helpful for you."
I think here are enough people that are skilled enough to give some helpful comments on problems.
And now my criticism ends here and I just asking for help for my problems that i mentioned a few posts before.
and the .FBX Export problem isn't solved too.
I cannot export the Model with alias .fbx export from milkshape, do I have to set keyframes for the animations, If so, how to apply them correct?
That's the way i did until now, but it didn't work:
> Fired up Milkshape (1.8.2)
> Tools > Half Life > Decompile Normal Half Life Model File
> File > Import > Half Life SMD...
> Opened the Reference Model
> Again > File > Import > Half Life SMD...
> Opened an animation (like draw, or idle)
> I did that for all smd file's that were decompiled.
> Than I clicked on File > Export > Alias .fbx...
> I set a location to save (desktop) typed in a name (test.fbx)and clicked on "Save"
> nothing happened, no file was created
What am I doing wrong?
Greets Roxas
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PS: It was my intent, to create a 2nd post with the edit, to be sure, that the thread is shown under newest posts, so that it grabs some attention because I think this should be read, because i think I'm not the only person, thats not satisfied with the forum.