Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, Grant, Neb), 908 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: First Person Shooter [Re: Roxas] #206134
05/11/08 12:51
05/11/08 12:51
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
http://www.fpsbanana.com/skins/games/3

http://www.csnation.net/skins/

http://www.counter-strike-dl.com/cs-skins.html

http://www.games-fusion.net/?page=csskins

Select a category and look ate models, most of them has hands/animations. Most of fpsbanana and csnation ones are uploaded by authors.

you can import/export thru milkshape

Last edited by Quadraxas; 05/11/08 12:51.

3333333333
Re: First Person Shooter [Re: Quad] #206145
05/11/08 14:28
05/11/08 14:28
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
thanks quadraxas I found some nice models now the problem is just.. how do I get them into MED with animations?

first i decompiled the Half Life MDL with Milkshape, but there were only one animation and some bones. and I can't just import a whole mdl file \:o

so how do you get an animated model from the half life mdl format to MED's mdl format with animations?

greetz roxas

Re: First Person Shooter [Re: Roxas] #206147
05/11/08 15:01
05/11/08 15:01
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
decompile models and and it will decompile a base model and some animation sequences. Import the reference model first, then import animations, milkshape will ask if you want to appen them to current model. Accept it. When you are done use fbx export and import it in med.


3333333333
Re: First Person Shooter [Re: Quad] #206149
05/11/08 15:23
05/11/08 15:23
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
strange... I did exactly what you said, but I can't export it to .fbx.
I simpy clicked on "file - export - alias .fbx" set a location to save and saved it, but he saved no file. \:o what am I doing wrong?



Last edited by Roxas; 05/12/08 08:24.
Re: First Person Shooter [Re: Roxas] #206228
05/12/08 08:27
05/12/08 08:27
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...

-----------> Edit: <----------
Well actually some post before that "how to import cs/hl - models" - conversation
are some other questions from me

so please feel free to answer. I realy need some help. How I shall I learn something, when nobody answers on some questions..

->
This just should be "some" criticism but sometimes I get the feeling that everybody is too busy or too lazy for answering. Everytime I posted here and the thread reached a 2nd site, no one answered me on the questions that were posted by me on the end. And that's a bit strange, because as far as I know is this the only and/or greatest forum that deals with Gamestudio, because it's the official , right?
So how should a newbie learn something, when their questions won't be answered... I mean it's pretty a high price that is charged for the Game Studio, no matter which Version of it. So in my opinion it should be fair, when someone get's answers for his questions, when he post in the official forum of an product, which cost at least about 75€.
And I don't mean answers like posts that look like this:

> "Well, look at this thread *threadlink*"

It's ok when the link is helpful, but sometimes there are links that won't help the person with his own problem

or

> "Look at the khmovement Tutorial. there's all what you need"

I won't say that the khmovement tutorial is bad, on the contrary, but it's not as easy do understand as some of you might think especially for newbies that haven't coded before.

So Please community (I hope somebody reads this at least), do newbies like me a favor and help on the specific problem, and not just "read this, there's a problem that miiiiiiiiight be helpful for you."
I think here are enough people that are skilled enough to give some helpful comments on problems.



And now my criticism ends here and I just asking for help for my problems that i mentioned a few posts before.

and the .FBX Export problem isn't solved too.
I cannot export the Model with alias .fbx export from milkshape, do I have to set keyframes for the animations, If so, how to apply them correct?
That's the way i did until now, but it didn't work:

> Fired up Milkshape (1.8.2)
> Tools > Half Life > Decompile Normal Half Life Model File
> File > Import > Half Life SMD...
> Opened the Reference Model
> Again > File > Import > Half Life SMD...
> Opened an animation (like draw, or idle)
> I did that for all smd file's that were decompiled.
> Than I clicked on File > Export > Alias .fbx...
> I set a location to save (desktop) typed in a name (test.fbx)and clicked on "Save"
> nothing happened, no file was created

What am I doing wrong?




Greets Roxas

-----------> Edit end: <---------


PS: It was my intent, to create a 2nd post with the edit, to be sure, that the thread is shown under newest posts, so that it grabs some attention because I think this should be read, because i think I'm not the only person, thats not satisfied with the forum.

Re: First Person Shooter [Re: Roxas] #206267
05/12/08 15:20
05/12/08 15:20
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
followed the exact same way and it produced the fbx file. Maybe you are not saving before exporting?


3333333333
Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1