Is there a way to rotate an entity by its relative position. I am rotating my entities on one axis but then when you go to rotate it on a different axis you can get unwanted results.
I tried using c_rotate and tried editing the actual angles and both give the wrong results.
Never mind... I read the manual and found USE_AXIS.
vec_set(you.pan, vector(10,0,0)); // the offsets for the you entity pan tilt roll
ang_add(you.pan, my.pan); // add the pan tilt roll from the my entity