Hi, I'm using the very old A5's template script for mah game. And I found this code in the animate.wdl, it's for the jumping animation.
/////////////////////////////////////////////////////////////////////
// Animations that can take place standing still (jumping, ducking, etc.)
/////////////////////////////////////////////////////////////////////
// the jumping animation
if(MY._MOVEMODE == _MODE_JUMPING)
{
//opt. temp2 = 4*INT(((-MY._ADVANIM_TICK)&MASK_ANIM_JUMP_TICKS)>>6);// anim_jump_ticks
temp2 = INT(((-MY._ADVANIM_TICK)&MASK_ANIM_JUMP_TICKS)>>4);// anim_jump_ticks
// calculate a percentage out of the animation time
temp = 100 * MY._ANIMDIST / temp2;
// set the frame from the percentage
ent_frame(anim_jump_str,temp);
// increment _ANIMDIST by elapsed time
MY._ANIMDIST += TIME;
// check to see if we finished jump animation
if(MY._ANIMDIST > temp2)
{
MY._ANIMDIST = 0;
MY._MOVEMODE = _MODE_WALKING;
}
return;
}
It's cool, but the problem is, my character model have only half of the jumping animation, so I have to play the jump animation forward (from "jump 1" frame to "jump 24"), then backward (from 24 to 1) again to complete the jump.
I'm not a coder so I tried but can't make it work. Would you please help me? Thanks!