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Tangent and TexCoords2 #206586
05/14/08 13:48
05/14/08 13:48
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline OP
User
RedPhoenix  Offline OP
User
R

Joined: Jan 2007
Posts: 651
Germany
Hi conitec,

In the description of matTangent and Material TANGENT it says, that the 3rd Texture Coordinates (Texcoord2) are filled with the tangents of an object.
Hohever all fx shader codes of the code folder use TexCoord1 as tangent input. Why?

Re: Tangent and TexCoords2 [Re: RedPhoenix] #206592
05/14/08 14:19
05/14/08 14:19
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
You're obviously right - the shader codes are all wrong. TEXCOORD2 is the correct tangent coordinate set. This will be fixed. I don't know why I haven't already noticed this myself - thanks for the info.

Re: Tangent and TexCoords2 [Re: jcl] #206853
05/16/08 01:26
05/16/08 01:26
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...And nobody noticed the light coming from the wrong direction until now? Glad I don't use the templates laugh

Last edited by xXxDisciple; 05/16/08 01:27.

xXxGuitar511
- Programmer

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