In the description of matTangent and Material TANGENT it says, that the 3rd Texture Coordinates (Texcoord2) are filled with the tangents of an object. Hohever all fx shader codes of the code folder use TexCoord1 as tangent input. Why?
You're obviously right - the shader codes are all wrong. TEXCOORD2 is the correct tangent coordinate set. This will be fixed. I don't know why I haven't already noticed this myself - thanks for the info.
Re: Tangent and TexCoords2
[Re: jcl]
#206853 05/16/0801:2605/16/0801:26