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pshyic #206599
05/14/08 14:51
05/14/08 14:51
Joined: Apr 2008
Posts: 17
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slowglider Offline OP
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slowglider  Offline OP
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Posts: 17
want to usse pshyic but it just go strange bcause there is no begin or and in the game

it seems that if i dont have blocks thane the pshic doesnt work

i want to load the level_load("");
then you cant make blocks is there a way to do that?

Re: pshyic [Re: slowglider] #206805
05/15/08 19:23
05/15/08 19:23
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
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Christian__A Offline
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Christian__A  Offline
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Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
sorry, but you should describe your problem a bit more excat wink


MfG, Christian__A. Visit my Site: www.chris-a.de


Re: pshyic [Re: Christian__A] #206812
05/15/08 19:48
05/15/08 19:48
Joined: Apr 2008
Posts: 17
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slowglider Offline OP
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slowglider  Offline OP
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yah srry for my not realy great told ...

manual:(phsysic engine)

As with all collisions, the level must sit in a hollowed sky block for physics collisions to work. Non-physics objects must not collide with physics objects

sow now is the question is there a workouround to dont have hollow sky block

because i want to begin white level_load(""); for a space game

Re: pshyic [Re: slowglider] #206823
05/15/08 20:41
05/15/08 20:41
Joined: Sep 2004
Posts: 130
Italy
Alessandro Offline
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Alessandro  Offline
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Joined: Sep 2004
Posts: 130
Italy
I solved the problem with a trick: instead putting my outdoor terrain (with cars and physic) inside an hollow block, I applied one of these solutions:

1) I created a solid just below the terrain (covering all the size of the mesh):

terrain: /\/\/\/\/\/\/\/\/\
solid: ==================

2) Second solution is putting 4 small cubes just to the corners of the terrain. See this schema (top view):

Code:
[]             []
  |-----------|
  |           |
  |           |
  |           |
  |-----------|
[]             []


and left/right view:
Code:
[]
   ====================
                          []

This synbol "[]" are the cubes.
The terrain must be inside the virtual area between the cubes.

I hope I was enough clear!



Last edited by Alessandro; 05/15/08 20:42.
Re: pshyic [Re: Alessandro] #206888
05/16/08 10:45
05/16/08 10:45
Joined: Apr 2008
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slowglider Offline OP
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first of all i dont want a terain because i am trying to create a space shooter

second i want to start in a plane lvl level_load(""); (so no .wmb file)

so far i know there isnt a way ore .. now i am thinking can i load a .wmb file

like ent_create("block.wmb"); i will try this at home

so i want to fly like 100000 qaunts and the you are in the new area so you back on 0
so total area room is like 200000,200000,200000 (10000 + (-)10000 = 200000)

Re: pshyic [Re: slowglider] #206903
05/16/08 12:39
05/16/08 12:39
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline
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Alan  Offline
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Joined: Oct 2007
Posts: 306
Austria
hm, as far as I understood your problem, physics don't work without a Sky-Cube but you need them. Well, even if you are going to make a space shooter, you *WILL* need a Sky-Cube in order to display all the stars in the background. And if you don't want to do that, simply paint the cube all black - it will make your physics work properly and won't cause you any trouble. Besides you may change the level if the spaceship touches the Cube which will make it easier to calculate when the level has to be changed - as said, that's the way I understood your problem.


Greetz!



Alan

Re: pshyic [Re: Alan] #206941
05/16/08 17:37
05/16/08 17:37
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slowglider Offline OP
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i think i got the problem it was a stupid scripting fault from me

i realy dont like the ph enigne always

i didnt want a .wmp and didnt want a skycube(its is a empy space far from every star white some lost dockingstation, satelites , ships, metriot, enz.)

now the ph does work wwhite level_load("");
so now .wmb

thasks for both your help

flits


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