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Wizard Model #206947
05/16/08 18:22
05/16/08 18:22
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Wizard Model


The wizard model is not quite ready for community release, although the model is already fully unwrapped and rigged ready to be animated.

I wanted to invite feedback from the community at this stage so that as I complete the model over the weekend I may be able to accomodate any worthwhile suggestions.

The intention is to release this model to the community for free in return for getting some help with multi-materials and shaders... wink

Anyway, please post C&C over this weekend:

I would like to know what mesh animations I should include?

The Hat and Cloak are seperate models, what other accessories should I add? I intend to add a staff, but what else? Any other visual feedback would be much appreciated. cool

{Please note: Only the head and beard have final textures applied]


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Re: Wizard Model [Re: indiGLOW] #206952
05/16/08 18:36
05/16/08 18:36
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
pretty cool!

Maybe more wider arms and wrists?(i mean the cloth.)

flame-wizard version is cool eneough (maybe a little red may look better). And a glacier-wizard skin would be cool.

Last edited by Quadraxas; 05/16/08 18:36. Reason: typo

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Re: Wizard Model [Re: indiGLOW] #206953
05/16/08 18:36
05/16/08 18:36
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
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Gamesaint762  Offline
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G

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Posts: 439
The cape doesn't seem to fit. Maybe it would be better to make the robe all one mesh. The face texture looks good and proportions look right. Look forward to see the final textured version. GS out.

Re: Wizard Model [Re: Gamesaint762] #206954
05/16/08 18:43
05/16/08 18:43
Joined: Nov 2006
Posts: 50
Brasil
Maloke Offline
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Maloke  Offline
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Brasil
About the accessories, maybe some kind of Magical Ring would be cool.

Re: Wizard Model [Re: Maloke] #206965
05/16/08 19:18
05/16/08 19:18
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Wow, thanks for the quick comments smile

I agree with you Gaimesaint762, the cape is not looking like its well tied into the model, I may omit it at a later stage. Will revisit this a little later.

@Quadraxas: I also agree, his cuffs needed to be larger, both to make the wrists look better, but also to be more 'wizard' like. I will see what I can do with them.



When I am completely happy with the model mesh I will revisit the main diffuse texture and will definatly generate alt-skins like: humble mage, fire mage, ice-mage and so on. Maybe even a few of you guys could have a go at painting some interesting robes...

The final model will include multiple diffuse and normal maps for each component and I also forgot to quote the current poly count: [Tris]

Body, Head & Staff = 2616
Body, Head, Hat, Cloak & Staff = 3170


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Re: Wizard Model [Re: indiGLOW] #206974
05/16/08 20:01
05/16/08 20:01
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
I like the style, but the hat should stay off, and the flames need some red, also i would give him some more hair on his head, maybe long hair, kinda merlin-like, typical wizard, or go to the extreme and and go bald, and give him a dark skull cap. great model, looking forward to the contribution, i want to see him in wed.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Wizard Model [Re: Blink] #206984
05/16/08 20:34
05/16/08 20:34
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
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Gamesaint762  Offline
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Posts: 439
The staff looks cool... Im thinking that a bald head and maybe a hood option instead of the hat will work better. Keep up the good work. GS out.

Re: Wizard Model [Re: Gamesaint762] #207129
05/17/08 22:10
05/17/08 22:10
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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United Kingdom
Saturdays Progress smile



So I reworked the main body UV-mapping as I was unhappy with it, not to mention the handful of rogue vertex's that seemed to be kicking around.

With that done and taking onboard suggestions here, I realized that there was something of a 'Red' element required, so I hope the new skin is pleasing to the eye smile

I am now happy with the undergown, so I am going to focus more on the main cloack. I am keeping the hat in at the moment, I just have a very specific look I am trying to get. Note: The Hat is a seperate model wink

I'm also pretty happy with the biped rig and have begun to experiment with some animation, starting with a simple old-man walk.

Once the model is released, those of you who whish, can edit the skins for the model and create their own unique wizard outfit smile

I hope you like the screenshots of the work in progress and I am looking forward to hearing what kinds of animations I should include and to hear what you think about MED-Bones being added to the model?

I will upload a short video of the animated model when I get some time.

TIA for your comments

EDIT: Animated Streaming Video Here

Last edited by indiGLOW; 05/17/08 22:51. Reason: Video Link Added

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Re: Wizard Model [Re: indiGLOW] #207139
05/17/08 22:55
05/17/08 22:55
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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beautiful, is the ambient occlusion baked? or will that only show in these renders. If i were you i might add some details such as wrinkles to the robe, but i realize thats a little difficult, and it looks fine the way it is.

Great work.

Re: Wizard Model [Re: lostclimate] #207141
05/17/08 22:59
05/17/08 22:59
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Ambient Occlusion is baked into the diffuse skin for now, but could easily be baked into an AO map, should a shader be available smile

I am hoping I will get a little shader help in return for this community donation model. Although no expectations ...

Oh that reminds me. Please let me know if the video works ok, first time we've tried this method.


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