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Carrara/Hexgon/Bryce bundle as tools for 3DGS? #207458
05/19/08 19:59
05/19/08 19:59
Joined: Apr 2006
Posts: 66
Sweden
R
rstralberg Offline OP
Junior Member
rstralberg  Offline OP
Junior Member
R

Joined: Apr 2006
Posts: 66
Sweden
Hi

DAZ has a bundle of Carrara, Hexagon and Bryce for a nice member price.

I have not used any of the tools before (currently using Blender, trueSpace and L3DT) and wonder if any of you
guys have some experience of using those the DAZ tools
for game creation in 3DGS.

Is this a good bundle for making 3DGS content.
Of course I know that in the end models must be converted to MDL using Blender or UU3D.

Any advice?

Cheers
Roland


Roland Strålberg Gamestudio/A7 Commercial rstralberg@msn.com
Re: Carrara/Hexgon/Bryce bundle as tools for 3DGS? [Re: rstralberg] #207498
05/20/08 07:29
05/20/08 07:29
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i have experience with carrara 6 pro and hexagon.

carrara 6 hasn't changend much from carrara 5. it's super intuitive and nice to work with, rigging is easy, though it might be a bit too automated for special needs. the biggest plus is the fast and really easy to set up GI renderer.
right now, there is no chance to get animated models from carrara to 3dgs (or any engine), as their fbx exporter is seriously broken. they promised that tehy will deal with the problem in one of the next updates, "but not the very next one". given the long development cycle for carrara, it might still take some time. i wouldn't invest too much hope in it.

hexagon is a nicely designed application for subdiv modelling and seamless skin painting. it's actually pretty old and still displays the eovia icon (the company hexagon and carrara once belonged to). it would be a really awesome tool if it were stable. i couldn't even apply a single subdiv step, it crashed. i was really disappointed. then i figured out that mostly dual core users have these problems. restrict it to one core and it might be ok.

sadly, i cannot recommend both, though i'd really love to, because they are intuitive tool and provide a nice workflow. but they don't keep their promises.

Re: Carrara/Hexgon/Bryce bundle as tools for 3DGS? [Re: broozar] #207500
05/20/08 07:49
05/20/08 07:49
Joined: Apr 2006
Posts: 66
Sweden
R
rstralberg Offline OP
Junior Member
rstralberg  Offline OP
Junior Member
R

Joined: Apr 2006
Posts: 66
Sweden
@broozar

I have decided skip the Carrara/Bryce/Hexagon after
reading your post and other posts on this in GG-forums
(I have a TGEA license also).

I will go with those tools instead:

trueSpace 7.5 for the animation using BHV (already owns a license)
Silo2 for modelling
ZBrush 3 for texturing
Blender for getting all exported to DTS

Thanks for you advice
Cheers
Roland


Roland Strålberg Gamestudio/A7 Commercial rstralberg@msn.com

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