Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (7th_zorro), 1,390 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
About the dogattack script #208131
05/25/08 03:54
05/25/08 03:54
Joined: Mar 2008
Posts: 15
B
betuveen Offline OP
Newbie
betuveen  Offline OP
Newbie
B

Joined: Mar 2008
Posts: 15
I'm using the creature attack script on AU Resource site (with A5 template script): Download here
(These're dogattack3.wdl and weapons.wdl)

It's kinda cool, via this code, the creatures're attacking me! But, I can't shoot back and hurt them (still I can shoot and kill actor_walk_fight entities).

I know there's a lot of gurus who have been using 3DgameStudio since A4, A5 version here, and may be some of you know the way to make those creatures killable. Pu..lease, show me how, I tried searching but maybe the code's too old I can't find any result.

Re: About the dogattack script [Re: betuveen] #208365
05/26/08 23:16
05/26/08 23:16
Joined: Mar 2008
Posts: 15
B
betuveen Offline OP
Newbie
betuveen  Offline OP
Newbie
B

Joined: Mar 2008
Posts: 15
NVM
Thanks for reading! I've found the way out!
if((EVENT_TYPE == EVENT_SCAN && indicator == _EXPLODE) will do the magic! ^^


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1