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A6 STD with Free C-Lite #208236
05/26/08 00:20
05/26/08 00:20
Joined: Sep 2006
Posts: 58
California, USA
BorgNot Offline OP
Junior Member
BorgNot  Offline OP
Junior Member

Joined: Sep 2006
Posts: 58
California, USA
I did all of the tutorial samples. I would like to start on the project that I began using A6 Std. I read the manual and know the basic awareness that there are differences in the format of the Pre-Compiler definitions. However, the Samples with the C-Lite Workshop has these:

include <acknex.h>
include <default.c>

And, I do not see those includes on the Lite-C, are they required?


Some things are harder said than done, some not!
Re: A6 STD with Free C-Lite [Re: BorgNot] #208280
05/26/08 10:21
05/26/08 10:21
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Yes they are required when you use the A7 engine. They are not required when you use lite-C for writing a Windows program that does not use the engine.

Re: A6 STD with Free C-Lite [Re: Tobias] #208377
05/27/08 02:33
05/27/08 02:33
Joined: Sep 2006
Posts: 58
California, USA
BorgNot Offline OP
Junior Member
BorgNot  Offline OP
Junior Member

Joined: Sep 2006
Posts: 58
California, USA
Curiously, can a jpeg or pcx file be called as a resource from the Lite-C only (i.e.; without the GameStudio Extra A7)? Can you write the Lite-C script to call images that run in the published exe?


Some things are harder said than done, some not!

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