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Terrain question - again... #208468
05/27/08 16:03
05/27/08 16:03
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Hi @all,

I know, questions about terrains are about to get boring, but here's a decent one:

I've got this new tool, "Earth Sculptor", and it's able to export the generated/created terrain either via Heightmap or via ".obj"-format file. I tried the first method, but it simply looks *TERRIBLE* in MED, I'm not exaggerating, but that counts for ALL terrains I've ever seen before. They look amazing in their respective editor but just like a piece of junk in MED because they lack of so many details. I thought that the reason for that might be the heightmap, therefore I tried to export it as an ".obj"-file. The export worked just fine but I had troubles with the import in MED because it looked... well... like THAT:

http://www.letsshareit.net/files/5/terrainImport.jpg
(klick the link for the screenshot)

Totally twisted in Top-, Front- and Back-view and doesn't even show up in the 3D window - I didn't move the camera, it's at its home position!!

I thought that it might have been an export mistake in Earth Sculptor, but it wasn't, because I could open it in Wings3D without any problem. Unfortunately only MED is capable of generating ".hmp"-files which are needed in 3DGS as the only supported terrain format, right? So what am I supposed to do in order to get good and detailed results in terms of terrains?

Re: Terrain question - again... [Re: Alan] #208487
05/27/08 17:18
05/27/08 17:18
Joined: Jul 2006
Posts: 63
Deutschland
T
Tecizo Offline
Junior Member
Tecizo  Offline
Junior Member
T

Joined: Jul 2006
Posts: 63
Deutschland
You can set rotate snap to 45°. So you can rotate it easy. You can't see it in the 3d View because it is so large. Scale it down and zoom the 3d view. Sorry for my bad english.

Re: Terrain question - again... [Re: Tecizo] #208498
05/27/08 18:12
05/27/08 18:12
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
I can hardly believe it - you were RIGHT!!! It's as simple as that xD

But two other problems occoured:

1) When I try to open the engine-preview it says:

<$$$.MDL>: Can't be rendered (> 64K faces)

I suppose there are too many faces. But I don't want to decrease the detail-depth of the terrain, so what shall I do?



2) I tried to open the texture generated by EarthSculptor. It shows up in the skin editor and everything seems to be alright, but it IS NOT APPLIED to the terrain! What did I do wrong?


Thanx for the help so far!


Greetz!



Alan



EDIT: Question #2 fixed, don't know what I did wrong but at least that works now.

Last edited by Alan; 05/27/08 18:18.
Re: Terrain question - again... [Re: Alan] #208554
05/27/08 21:44
05/27/08 21:44
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Maybe splitt the Terrain in 2 or more pieces... Connect the Pieces in WED... This should be the best way


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Terrain question - again... [Re: rvL_eXile] #208585
05/28/08 07:00
05/28/08 07:00
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Again a very simple but also very efficient resolution of one of my problems - thanx, I'll give it a try!


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