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FPS Movement - crouch, prone,stand #209465
06/03/08 08:44
06/03/08 08:44
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline OP
Senior Member
kasimir  Offline OP
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
Hi, I want to start programming a FPS, but I don't want to use the templates and I don't know allternative scipts...
So i have one problem:
-> what is the best way to manage crouch and prone?

perhaps using an animated modell and use c_updatehull? or simple player-dummies with using different Cubes and change them with ent_morph???
i don't think that the way the templates solve this problem is the best way (with using a down-force)

german:
Hi, ich möchte gern mit FPS beginnen, möchte aber nicht die Tempaltes verwenden, kenne auch keine alternativen scripts.
Nun beshcäftigt mich eine Sache:
Was ist die beste möglichkeit um ducken und liegen zu verwirklichen?

vielleicht ein animiertes Modell per c_updatehull verwenden?
oder zwischen einer Art Palyer-dummies per ent_morph wechseln?
Die Methode der templates scheint mir problematisch, man bleibt schnell an steigungen hängen durch die Abwärtskraft!

THX kasimir


Last edited by kasimir; 06/08/08 09:53.
Re: FPS Movement - crouch, prone,stand [Re: kasimir] #210133
06/08/08 09:49
06/08/08 09:49
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline OP
Senior Member
kasimir  Offline OP
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
Can someone help me plz?


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