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Re: Original vs Existing Idea. Help!
[Re: Matt_Coles]
#209611
06/04/08 12:00
06/04/08 12:00
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Depending on your own skill level and your passion and knowledge of the fan game.
If I'm correct, you should be able to "generationize" SiN, but be careful not to destroy the original feeling and fun by making bad art.
Original idea requires alot of work, just to get started takes normally 2-3 weeks. It's comonly easier to make fan game, since you don't have to create everything from scartch. Original story, backgrounds and protagonist/antagonist profiles, for example.
I'd say that make fan game.
"Yesterday was once today's tomorrow."
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Re: Original vs Existing Idea. Help!
[Re: Inestical]
#209628
06/04/08 13:41
06/04/08 13:41
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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It depends on what sort of job you want to get. Does the job require more a skill of perfection or does it require originality more than that?
In case you want to make the original idea, discuss it as much as possible with others to proof it, and try to reduce it to a mere minimum which is required to get the idea and the fun to play it. Proof whether there are several different ideas within the concept, and reduce it to one of the ideas, and make a list of every single feature or step that seems to be required, and look for steps which can be skipped to reduce the amount of work.
Do mind experiments: if you cut a certain feature or step, does the idea still work? Or does result a reduced version with a different feeling and so, but still a good concept? Estimate the amount of time to make the game, estimate the time that you can work on it weekly, correct your estimation depending, and multiply it with 5 to get an idea how long it will take to realize the concept.
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Re: Original vs Existing Idea. Help!
[Re: Pappenheimer]
#209629
06/04/08 13:56
06/04/08 13:56
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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I would choose the first one. Especally as last exam or something, you can show what ideas you have in mind. Creativity is important in game design so this is the one to go with.
A fan project might be a bit easier to develope, but you have to reach others fans attention with this game. Usually people like what they have, they don't like changes. So if you create a fan project, it might happen that people will dislike it without even playing it cause it's "just" a copy.
Choose the first one, limit your levels, chars, ideas, etc to your conditions, implement your own ideas and creativity and show your potential in the world of game design.
Good luck with it!
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Original vs Existing Idea. Help!
[Re: Matt_Coles]
#209630
06/04/08 13:56
06/04/08 13:56
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
Serious User
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Serious User
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
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Just my two cents, sense I review simular submissions...
Why not take known public domain charcaters, and make them your own.
The problem with orginal IP's is that no one has heard of them. So you have an up hill battle in developing an audience.
So
Games like
"Some one is missing at the old lady that lives in the shoe house"
"Jack and Jill Murder Rampage"
"The Gay Three Little Pigs"
"Little Red Riding Hoods Revenge"
You get the idea....
It seems to have worked well for American McGee and Disney...
You get to own your redone public domain IP. Plus use the name recognition it provides to a gaming audience..
Oh well my silly two cents worth...
Ken
Last edited by Nardulus; 06/04/08 13:59.
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Re: Original vs Existing Idea. Help!
[Re: Nardulus]
#209660
06/04/08 19:50
06/04/08 19:50
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Why not take known public domain charcaters, and make them your own. That is a GREAT compromise between the unknown original brand and the well known public brand! You get to own your redone public domain IP. Plus use the name recognition it provides to a gaming audience.. And because there should be a sticky about this on every forum ;), remember that the "sin" people may not take kindly to having someone use their IP without permission. Thus unless you have that permission in writing from the Sin people, option 1 is your only viable choice.
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