Theoretically, you could extent the Entity datastructure in atypes.h, but this is not recommended. Try encapsulating further attributes in a struct that is hinged into an entity skill (write the pointer into a skill and retrieve it during runtime to access it).
OR: make a datastructure and hinge the entity in it
Hi, Sorry to jump in but this was a question I was wondering about as well.
I knew about the skills but I find I may need to store more data (list of object, entities, ect, even if I ended up not needing to do it I would like to learn) and wanted to extend the entity properties. Could you maybe describe how this is done in a brief way or point me to a source on how I can hinge a struct to the ENTITY struct? Sorry I'm still learning all of this, Thanks so much.