I had to diagnose that engine mouse values - like mouse_force and mickey (here its more noticeable) - are (/have) different (values) on every system (controlled by the mouse driver!?)! That means if you want to integrate it as a game skill you will fail, like I do... Is there a solution for that?
Re: Engine mouse values different on every system
[Re: Clemens]
#210718 06/12/0813:2606/12/0813:26
Interesting hint but goes in the wrong direction because I need a var which is only dependent on the user's way he moves his mouse. mouse_sync makes it even more hardware/system addicted.