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Engine mouse values different on every system #210709
06/12/08 12:26
06/12/08 12:26
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline OP
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Clemens  Offline OP
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Posts: 303
Germany
I had to diagnose that engine mouse values - like mouse_force and mickey (here its more noticeable) - are (/have) different (values) on every system (controlled by the mouse driver!?)! That means if you want to integrate it as a game skill you will fail, like I do...
Is there a solution for that? shocked

Re: Engine mouse values different on every system [Re: Clemens] #210718
06/12/08 13:26
06/12/08 13:26
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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but at least the mouse moves on every system, doesn't it? so it's up to the user how fast it actually moves.

Re: Engine mouse values different on every system [Re: Joey] #210720
06/12/08 13:34
06/12/08 13:34
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline OP
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Clemens  Offline OP
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That's the point: If I move the mouse on system A with the same speed like on system B I get different results!

Re: Engine mouse values different on every system [Re: Clemens] #210722
06/12/08 13:39
06/12/08 13:39
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline
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Are you using time_step to compensate the diffrent frame rates on yor machines?

cheers

Re: Engine mouse values different on every system [Re: zwecklos] #210723
06/12/08 13:44
06/12/08 13:44
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline OP
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Clemens  Offline OP
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Germany
Yes.

Re: Engine mouse values different on every system [Re: Clemens] #210753
06/12/08 17:20
06/12/08 17:20
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
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uesing fps_max,time_step ? how do you use them?


3333333333
Re: Engine mouse values different on every system [Re: Quad] #210767
06/12/08 18:37
06/12/08 18:37
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline OP
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Clemens  Offline OP
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I multiplicate every calculation with time_step.
Code:
#define mouseforce_positiv clamp(mouse_force_x,0,2)
Mousechange += mouseforce_positiv * time_step;

I don't use fps_max but my timer with while (active) { Timer += time_step; wait(1); } works well.

Re: Engine mouse values different on every system [Re: Clemens] #210771
06/12/08 18:54
06/12/08 18:54
Joined: Jul 2007
Posts: 959
nl
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flits Offline
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maby you could use somthing white mouse_sync = on; and
mouse_cursor

srry edit

Last edited by flits; 06/12/08 19:11.

"empty"
Re: Engine mouse values different on every system [Re: flits] #210776
06/12/08 19:41
06/12/08 19:41
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline OP
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Germany
Interesting hint but goes in the wrong direction because I need a var which is only dependent on the user's way he moves his mouse. mouse_sync makes it even more hardware/system addicted.


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