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Use ent_blendpose to add a facial expression to a body animation #210748
06/12/08 15:56
06/12/08 15:56
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Hi

I've got a single mdl which has bone animations only. There are some "body bones" which are just for moving arms legs etc, and then some other "face bones" which only are weighted to the face.

1. face_neutral, face_smile, face_blink cycles. These have no body animation, and just use face bones.

2. animation cycles run, walk, jump. This uses the body bones only, and has no face animation.

I want to be able to switch on the facial stuff while the character is also animating with the body bone stuff.. so, I can add run+face_smile, or run+face_blink, etc etc

I know I have to use ent_blendpose. Can anyone provide further help with how to do this?

Thanks!

Re: Use ent_blendpose to add a facial expression to a body animation [Re: JetpackMonkey] #210765
06/12/08 18:20
06/12/08 18:20
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
reset bones every frame and use ent_animate with 2 scenes using ANM_ADD??


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