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Re: Graphics Question
[Re: SurudoiRyu]
#211508
06/17/08 00:55
06/17/08 00:55
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Joined: May 2008
Posts: 27
x10d3
OP
Newbie
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OP
Newbie
Joined: May 2008
Posts: 27
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click to view image d3d_anisotropy = 2; d3d_antialias = 9; d3d_alphadepth = 32; // set all TGA alpha images to 16 bit mode d3d_texdepth = 16; // compress all except TGA based textures d3d_texdepth = 24; // render PCX and BMP images in 24 bit mode shadow_offset = 2.5; video_set(1680,1050,32,1);
Last edited by x10d3; 06/17/08 00:55.
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Re: Graphics Question
[Re: zwecklos]
#211529
06/17/08 06:39
06/17/08 06:39
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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yeh i agree with zwecklos, looks like the texture is being stretched too far over the terrain to show any detail. I'd suggest using a 1024*1024, you might be able to get away with 512*512, depends on how you scale the texture and apply it.
Last edited by DJBMASTER; 06/17/08 06:39.
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Re: Graphics Question
[Re: SurudoiRyu]
#211547
06/17/08 08:17
06/17/08 08:17
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Joined: May 2007
Posts: 185 Netherlands
SurudoiRyu
Member
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Member
Joined: May 2007
Posts: 185
Netherlands
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Like i said before  If not, Try to make your texture file 1024x1024 and assign it to your model. or if it becomes to blurry make it 2048x2048
Your skin is to blurry because the problem of being stretched out. Look at my model it is much sharper and nicer to see. http://www.nigelbloemendal.nl/pictures/uploaded/image3.jpg (copy paste the link else it will not work) (It is a bit over colored here but you must look through it  the newer version is much better but don't have it uploaded yet.
Last edited by SurudoiRyu; 06/17/08 08:19.
-The Dragon's Eye is alway's watching you!-
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