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Map Directions. #211308
06/16/08 07:39
06/16/08 07:39
Joined: May 2008
Posts: 27
x10d3 Offline OP
Newbie
x10d3  Offline OP
Newbie

Joined: May 2008
Posts: 27
How would I do this. I'm just not sure how it would be done in 3dgs.

if my.y is declining then I am going south... I am trying to wrap my head around how it would be done with the frames.

Re: Map Directions. [Re: x10d3] #211318
06/16/08 07:58
06/16/08 07:58
Joined: May 2007
Posts: 185
Netherlands
SurudoiRyu Offline
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SurudoiRyu  Offline
Member

Joined: May 2007
Posts: 185
Netherlands
Hmm i dont know exactly what you want but you could make your head an single model and the body aswell.
Then attach the head to the body and use the panning of the head to turn it around.

Hope this is what you mean else try to give more details of what you exactly want.

Greetzzz,


-The Dragon's Eye is alway's watching you!-
Re: Map Directions. [Re: SurudoiRyu] #211505
06/17/08 00:41
06/17/08 00:41
Joined: May 2008
Posts: 27
x10d3 Offline OP
Newbie
x10d3  Offline OP
Newbie

Joined: May 2008
Posts: 27
No.. Like If you where to look at a map. The very top would be the north just like the very bottom would be the south. I am trying to figure out what direction my character is moving.

Re: Map Directions. [Re: x10d3] #211532
06/17/08 06:47
06/17/08 06:47
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
Are you trying to figure out the direction so yourself can use it for debug or other things. Or are you trying to figure out the direction for the player to show them what direction they are going.

For both you can use a compass code (think there is one on the AU). First just choose a direction that will be north and then you create your graphics. Then you create a view that sits at a position on the screen.

Then add code to the compass entity, or an entity inside the compass view that when the main player rotates, the compass rotates simulataneously. Therefore north/south etc will always be changing depending upon where the player is.

Last edited by DJBMASTER; 06/17/08 06:48.
Re: Map Directions. [Re: DJBMASTER] #211549
06/17/08 08:25
06/17/08 08:25
Joined: May 2007
Posts: 185
Netherlands
SurudoiRyu Offline
Member
SurudoiRyu  Offline
Member

Joined: May 2007
Posts: 185
Netherlands
If you mean a minimap/radar

Make a view window from the top.
Check your other post where i have a link placed.
You will see my radar there, i think you mean that ?

Check: http://www.conitec.net/beta/aview-name.htm

Hope it will help you.


-The Dragon's Eye is alway's watching you!-
Re: Map Directions. [Re: SurudoiRyu] #212013
06/19/08 17:45
06/19/08 17:45
Joined: May 2008
Posts: 27
x10d3 Offline OP
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x10d3  Offline OP
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Joined: May 2008
Posts: 27
I searched over AU a bit and couldn't find anything directly. Would it be attched to something? It's to figure what direction the camera is currently pointing. is what I want to display.

Re: Map Directions. [Re: x10d3] #216089
07/15/08 02:00
07/15/08 02:00
Joined: May 2008
Posts: 27
x10d3 Offline OP
Newbie
x10d3  Offline OP
Newbie

Joined: May 2008
Posts: 27
Isn't my.pan suppose to return something like 0-360?


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