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Render terrain texture in wed #211736
06/18/08 02:23
06/18/08 02:23
Joined: Jun 2008
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Helensville Offline OP
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Helensville  Offline OP
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I'm doing an important 3d area for a friend and I have created a terrain that has been skinned with paths. Now i need to add trees and stuff to the side of these paths and on the terrain, but the problem is I cant see where the paths are in wed because the terrain isnt textured it can only be rendered in wireframe and solid. I need a way to view the terrain skin while editing the project in wed. ?????????

Re: Render terrain texture in wed [Re: Helensville] #212098
06/20/08 11:46
06/20/08 11:46
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Helensville Offline OP
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anyone?

Re: Render terrain texture in wed [Re: Helensville] #212124
06/20/08 14:31
06/20/08 14:31
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Kasey_Dee Offline
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Kasey_Dee  Offline
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hmp will not show the textures but mdl will. You can use your hmp terrain but also convert it to mdl. Bring in the mdl and you can place your objects and know where you are placing them. You can then bring in the hmp terrain and place it exactly where your mdl terrain is. Select your mdl terrain and delete it. Or just use the mdl terrain.

Also check out AUM 56 and 61 which deals with terrain textures.

Also consider this post This is a terrain texturing question.

You might wish to consider using either IceX as that makes a very nice terrain but IceX is C-Script or use EarthSculptor and MystyMoods. I just found this post which mentions EarthSculptor and another programme WorldsForge. I have not tried anything with WorldsForge yet.

If you wish to use C-Script I would go IceX. I purchased IceX and it is an excellent terrain editor. Very easy to use and creates large terrain. You can see your textures in WED using IceX.

Re: Render terrain texture in wed [Re: Kasey_Dee] #212247
06/21/08 00:57
06/21/08 00:57
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Helensville Offline OP
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Thanks lots smile you helped me a great deal !

Re: Render terrain texture in wed [Re: Helensville] #212248
06/21/08 01:03
06/21/08 01:03
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Helensville Offline OP
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Helensville  Offline OP
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I made the hmp a mdl, but in wed I still cannot render it with textures...

Re: Render terrain texture in wed [Re: Helensville] #212339
06/21/08 16:45
06/21/08 16:45
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Kasey_Dee Offline
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I sent you pm for terrain and modeling. I also added a few things here for terrain that I did not put in your pm. But there is another pm regarding the modelling issue.

Reference for anyone else who comes across this post.

Using IceX. You do not need a heightmap or the skins as it automatically makes your terrain in model geometry and assembles it for you in a wmp file! Open the file and you will see what you just made already to go in WED. Just add your buildings and trees etc. There is a video tutorial on his website. Video Tutorial for IceX. This will explain how it works.

Working from a hmp file...

You will need this script to use with your terrain. This one is for Lite-C. Script for Terrain You will see 4 texture files listed in this script. Make sure the names match your texture files. This is for use with an EarthSculptor terrain. There is a free version of EarthSculptor you can use that exports 512x512. There are instructions right there at the top of the terrain script that show you how to use EarthSculptor and the script. Do not forget to select your terrain geometry in WED and go to behaviours and select a terrain behaviour! That way the textures will be assigned for it. Then you should be able to run WED.

Other methods and other Terrain editors.
Using Terragen - http://www.coniserver.net/wiki/index.php/How_to_create_terrains_using_Terragen
Using L3DT - http://www.coniserver.net/wiki/index.php/How_to_create_terrains_using_L3DT

Note. When using EarthSculptor it exported to 513x513 so I had to resize the texture to 512. So I would watch the export sizes of your files. They need to be in powers of 2. 128 256 512 1024 2048 etc.

Also remember to save EarthSculptor terrain as bmp not hmp. MED does not like that hmp file. In MED File --> Import --> Terrain from image --> select bmp file.

If using IceX remember to save it as the native IceX format before you export. The native file is .icx. If you wish to go back into IceX to edit or change from there I do not believe you can if you have not saved it as the native file. Once you export you are done as far as that terrain and IceX are concerned.

Last edited by Kasey_Dee; 06/21/08 17:17. Reason: Added Notes
Terrain Tutorial Step-by-Step [Re: Kasey_Dee] #212378
06/21/08 22:47
06/21/08 22:47
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Kasey_Dee Offline
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I posted the tutorial here

Last edited by Kasey_Dee; 06/21/08 23:38. Reason: posted the tutorial in tutorials section

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