a7titude is a game of skill which ensembles several tricky puzzles which have to be solved to get to the next stage to get more and more points to reach the highscore.
The game has been done for the Conitec 100 lines contest (june 2008) which involves programming limitations like only 100 semicolons as delimiters for lines and only a sourcecode filesize of max. 10 kB. a7titude fulfills these requirements and is still a cool game.
Ensembling the very well received but not used A7 logo design, a7titude is also a hommage to the A7 game engine community.
Filled with rockin' tunes from the very well know electronic artist Binaerpilot from Norway, an easy to understand but hard to master gameplay, you are asked if vou've git the right a7titude. The a7titude to make games, to play games, to have fun or chill with style while listening to a fine selection of electronica music.
Some key features:
Addicting gameplay
Easy to learn but hard to master gameplay: play all stages for global highscore or unlock stages to play single trials
Two stages with 14 puzzles each. The first stage is easy, the second not
Nice to look-at, abstract visuals with an electric flavor
# A$$-kickin' tunes from Binaerpilot perfectly matching the game and its graphics
source code will be freely available: 100 lines and < 10 kB source code size
Uses the A7 game engine (obviously ;P ). Levels, cutscenes and lightning has been done in Cinema4D
hell jeah i can just say what the others has say: this game its a STYLE BOMB! and that in just 100 lines.. <.<
*hust* bin zu 80% scripting behindert.Aber ich bin noch im leben!..*hust* (\__/) (O.o ) This is Bunny. (> < ) Copy Bunny into your signature to help him on his way to world domination
Re: a7titude - an experimental game with style
[Re: qwertzui]
#212366 06/21/0821:1606/21/0821:16
Hi guys and girls, I packaged the whole thing and were able to speed it up a little bit. The problem was an issue with the stencil shadows. Now it should run smoother on older PC's. You can get the installer version (and of course the source, too) on my website (http://www.christian-behrenberg.com).
I think the most of you just watched the trailer, so any feedback from people who actually played the game is welcome :-)