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Foam Cutouts and Shaders? #212629
06/23/08 14:11
06/23/08 14:11
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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Ichiro  Offline OP
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
Hi all,

In The Wonderful End of the World, we had one level where everything consisted of sprites:



For the sequel, I'd wanted to investigate the concept of adding some depth to these 2D objects so that they'd look like foamboard cutouts with images on the front and back:



I was thinking we might be able to do this via a shader (e.g., steep parallax). Any thoughts?


Last edited by Ichiro; 06/23/08 14:12.

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Re: Foam Cutouts and Shaders? [Re: Ichiro] #216395
07/16/08 20:55
07/16/08 20:55
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
seems pretty easy, all you'd have to do is make it so the edges appeard as pure white.

Re: Foam Cutouts and Shaders? [Re: lostclimate] #216429
07/17/08 02:02
07/17/08 02:02
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Sorry for the stupid question, but why not use models?


xXxGuitar511
- Programmer
Re: Foam Cutouts and Shaders? [Re: xXxGuitar511] #216559
07/17/08 15:48
07/17/08 15:48
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
he would have to make some high poly models for that, perhaps lostclimate is right though. I'm not sure how you would do it though.


- aka Manslayer101
Re: Foam Cutouts and Shaders? [Re: mpdeveloper_B] #216650
07/18/08 04:22
07/18/08 04:22
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Ah, sorry, I see now...

...I guess you'd have to setup a custom parallax shader that supports alpha for edges. Sounds tough, good luck...


xXxGuitar511
- Programmer

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