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Foam Cutouts and Shaders?
#212629
06/23/08 14:11
06/23/08 14:11
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
OP
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OP
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
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Hi all, In The Wonderful End of the World, we had one level where everything consisted of sprites: For the sequel, I'd wanted to investigate the concept of adding some depth to these 2D objects so that they'd look like foamboard cutouts with images on the front and back:  I was thinking we might be able to do this via a shader (e.g., steep parallax). Any thoughts?
Last edited by Ichiro; 06/23/08 14:12.
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Re: Foam Cutouts and Shaders?
[Re: xXxGuitar511]
#216559
07/17/08 15:48
07/17/08 15:48
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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he would have to make some high poly models for that, perhaps lostclimate is right though. I'm not sure how you would do it though.
- aka Manslayer101
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Re: Foam Cutouts and Shaders?
[Re: mpdeveloper_B]
#216650
07/18/08 04:22
07/18/08 04:22
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Ah, sorry, I see now...
...I guess you'd have to setup a custom parallax shader that supports alpha for edges. Sounds tough, good luck...
xXxGuitar511 - Programmer
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