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Project Generic - Main Character (Crystal) #213782
06/30/08 20:47
06/30/08 20:47
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Say hello to Crystal and her basic skin colours.




Nothing special, a little overpolied character that looks strange. But oh, wait until I animate it!


Project Generic is RPG game, which is put together with clichés and other randomness.

If you are not capable of enjoying the game, you have some serious mental issues and should doctor as soon as possible. This game does not contain bewbs.

Last edited by Inestical; 07/07/08 06:25. Reason: Changed pics and desc

"Yesterday was once today's tomorrow."
Re: Project Generic - Main Character (Crystal) [Re: Inestical] #213787
06/30/08 20:56
06/30/08 20:56
Joined: Jun 2005
Posts: 4,875
broozar Offline
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woah please give her something to eat, how long can she stand on these match-like legs...

Re: Project Generic - Main Character (Crystal) [Re: broozar] #213792
06/30/08 21:31
06/30/08 21:31
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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haha, I knew it, I really should've scaled them, no worries will do =)


"Yesterday was once today's tomorrow."
Re: Project Generic - Main Character (Crystal) [Re: Inestical] #213839
07/01/08 07:29
07/01/08 07:29
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
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Wow nice work Inestical, didn't know of your modelling skills. How long have you been teaching yourself for? How many character models have you made?

Re: Project Generic - Main Character (Crystal) [Re: DavidLancaster] #213887
07/01/08 12:07
07/01/08 12:07
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Finland
Inestical Offline OP
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Let's say I've been using blender for two years now. So I've been learning different modeling techniques for that time. I've created.. let's see.. one complete one and few ragdolls and objects laugh


"Yesterday was once today's tomorrow."
Re: Project Generic - Main Character (Crystal) [Re: Inestical] #213985
07/01/08 19:14
07/01/08 19:14
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
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Finland
When you make the animations, remember to make her lean a bit foward. Humans usually lean a bit forward when they are standing in order to balance the weight of the upper body. Atm she would have troubles not falling on her back...

Re: Project Generic - Main Character (Crystal) [Re: Ambassador] #213995
07/01/08 20:36
07/01/08 20:36
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Originally Posted By: Ambassador
When you make the animations, remember to make her lean a bit foward. Humans usually lean a bit forward when they are standing in order to balance the weight of the upper body. Atm she would have troubles not falling on her back...


I will. Thanks for the hint wink


"Yesterday was once today's tomorrow."
Re: Project Generic - Main Character (Crystal) [Re: Inestical] #214386
07/04/08 11:28
07/04/08 11:28
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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First crappy quality video for the walk cycle.

Last edited by Inestical; 07/04/08 11:29.

"Yesterday was once today's tomorrow."
Re: Project Generic - Main Character (Crystal) [Re: Inestical] #214388
07/04/08 11:36
07/04/08 11:36
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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I think she walks a bit so stiff
maybe the arm should move a bit more


Visit:
schwenkschuster-design.de
Re: Project Generic - Main Character (Crystal) [Re: aztec] #214455
07/04/08 17:21
07/04/08 17:21
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
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Canada
Nice work Inestical. I agree with aztec that slight arm movement will add to the walking motion. The arms move in an opposing direction to the legs as a counter balance (that is, the left arm would move forward when the right leg is moving forward). Slight movement in the shoulder area of the torso would accompany the arm movement.

Also, in the view from behind, you may want to angle the leg movement slightly inward. This would provide counter balance and a more flood motion (less blocky).


DC9
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