Hello guys. i've been building this demo level n i ve got this problem. i have designed the level in 3ds max n applied some textures, then i baked them as tga n reapplied. after that i got em into med n everything was alright. but when i save the model as .mdl file the real problem starts. when i add the model in wed n run it it shows the level as follows.
now when i import the level into wed as .fbx everything seems alright.
but i want the model to be imported as .mdl coz i want to apply some normal map shaders. so guys please help me solve the problem. thanks