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Quick Question on INVISIBLE sections of wmb #215496
07/11/08 16:10
07/11/08 16:10
Joined: Jun 2008
Posts: 4
Crystal Coast of N.C. USA
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DavidRobinson Offline OP
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DavidRobinson  Offline OP
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Crystal Coast of N.C. USA
I have tried to make an INVISIBLE wall so the player can not jump over a short wall, but will see a taller wall behind it. The taller wall should be unreachable.
I remember doing this in Ver 5 and 6, but it has been over 2 years since I needed to do this and can't remember how I did it. I do remember making a wall and applying my BLACK to it. I have a texture of COMPLETELY BLACK and if memory serves me, this should be invisible.

Did something change with Ver 7., how do I get my wall INVISIBLE ???


Using Ver 7.04
Prior used 3.29, 4, 5 and 6

CLICK on the "My picture" to see the .jpg shot

David
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Re: Quick Question on INVISIBLE sections of wmb [Re: DavidRobinson] #215500
07/11/08 16:33
07/11/08 16:33
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
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Well if i understand you correctly, you have a wall that is textured black and your trying to make it invisible, but not passable, correct?

All you should have to do is set the black wall to "TRANSPARENT" or "TRANSLUCENT",(what ever it is in A7), or even "INVISIBLE" might work. (not trying to be a smart a$$.

once you do this, remember to rebuild your level. Good Luck.

Re: Quick Question on INVISIBLE sections of wmb [Re: xbox] #216244
07/16/08 00:35
07/16/08 00:35
Joined: Aug 2006
Posts: 152
vector(200,45,338)
Marwan Offline
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vector(200,45,338)
and dont forget , the wall must be an entity not a map block


age:16 game design and programming experience:2 years
Re: Quick Question on INVISIBLE sections of wmb [Re: Marwan] #216642
07/18/08 01:42
07/18/08 01:42
Joined: Jun 2008
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Crystal Coast of N.C. USA
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DavidRobinson Offline OP
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Thanks, been a while since I had to do that. I forgot to make the black wall an ENTITY and THEN make its Properties INVISIBLE.

It worked fine in Preview Mode and in Run mode

Last edited by DavidRobinson; 07/18/08 01:43.

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