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Need part of boat to be below water terrain #215829
07/13/08 16:22
07/13/08 16:22
Joined: Sep 2006
Posts: 36
Tempe, AZ
B
bpc31 Offline OP
Newbie
bpc31  Offline OP
Newbie
B

Joined: Sep 2006
Posts: 36
Tempe, AZ
By default the physics engine seems to place the lowest point of the model against the top of the water terrain. This causes the rudder and propeller to be above the water which is obviously too high.

Anyone know the strategy to resolve this?

Thanks!
-Bruce

Re: Need part of boat to be below water terrain [Re: bpc31] #215840
07/13/08 17:00
07/13/08 17:00
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
I have no idea really, but my guess is that the origin of the model is too low for your purposes. Did you already check the origin of the boat in MED?

Re: Need part of boat to be below water terrain [Re: NITRO777] #215842
07/13/08 17:05
07/13/08 17:05
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline
Senior Member
Vadim647  Offline
Senior Member
V

Joined: Feb 2008
Posts: 337
I'm not sure, but try attaching underwater part (passable entity) to non-underwater. (you will need to split your model). Then make a simple script for underwater passable ent to stay linked with main boat.


I switched to other account since marth 2010. Guess which.

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