Hi,
I have a few questions and it would be very helpful if anyone could answer them. I am targeting to build a third person shooter btw..
1) For the deco objects such as non moving windows, non moving already opened doors, tables, random items such as books, computers and light fixtures.. should I use models or prefabs.
2) For working doors, are pre build entities only the good option?
3) Is making the whole of a level, or a part of it in a software such as max , milkshape and exporting in mdl format a good idea?
In the above questions what would give me the most fastest rendering and compiling speed.. model or prefabs or level made in wed blocks??
Are there any tips or tricks to make the levels consume the least amount of ram when the game is run. I am targeting to keep the system requirements as low as possible.
Thanks in advance