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Re: Project WIP [Re: TechMuc] #217386
07/22/08 21:29
07/22/08 21:29
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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Maybe it would be a solution to completely ignore all lightmaps when loading the level. Than replace every static with a dynamic light. Of course a preview mode with static lights would be possible, but I can not reduce the lightmap-compiling times.. thats the thing of the 3DGS-Compiler (I don't want to compile levels on myself smile ).

Actually I'm just a little bit afraid of the wysiwyg preview quality if the level consists of dynamic lights..

EDIT: [b] Does anyone know a possiblity to build a level (which has lights in it) in a very fast way - WITHOUT paying attention to the lights ==> the level has to be completely black.
I could change the lightmap gamma to 0, but the damn lightmap compiler doesn't get it and generates all the shadowmaps..)[
/b]

Last edited by TechMuc; 07/22/08 22:00.
Re: Project WIP [Re: TechMuc] #217639
07/24/08 08:04
07/24/08 08:04
Joined: Feb 2008
Posts: 97
Steev Offline
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Steev  Offline
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Joined: Feb 2008
Posts: 97
This is a great project. Most I like it, that it is programmed in C++ because I´ve the problem with most of liteC programs, that they are to slow.

Lightmaps would be usefull. But if there is no lightmapping, the tool is of course not useless.


---
programming is a livestyle
Re: Project WIP [Re: Steev] #217889
07/25/08 10:54
07/25/08 10:54
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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And again added some features.
The most important one, you can not see.
1) You're now able to save created/changed/removed materials.
2) Levels are saved correctly. Additionally I now load everything out of the wmp file ==> Everything (could)/can be changed (paths/sounds etc.)

Again: I'm always searching for support. No matter if coders (c-lite/c++) / designers / shader programmers / sound developers or whatever. WRITE ME A PM smile
3D-Gamestudio includes to less resources therefore everything is needed.. shader/code/sound/model etc. etc. libraries. And everything is easy to implement in this program.
(and maybe i could also need a little bit of help with the programming ^^)

Working on a shader-library right now:


Enhanced possiblities to deform terrains:


working on the light feature. I'm not sure if it's possible to implement it, but maybe it could.. The first feature shows the scene with static, the second with, i admit, a little bit edited dynamic lights, which than can be edited.




better entity editing support:


better shader support


Re: Project WIP [Re: TechMuc] #217977
07/25/08 18:51
07/25/08 18:51
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
great, it's nothing but great smile
anyway, when do you approximately plan to gives a demo or even finished version?



Ubi bene, ibi Patria.
Re: Project WIP [Re: croman] #218245
07/27/08 13:00
07/27/08 13:00
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Yes..demo would be good..keep up the good work..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Project WIP [Re: cro_games] #218324
07/27/08 23:43
07/27/08 23:43
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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@cro and cerberi: It's a freeware project.. help and it'll be released faster..

@all: new features:

1) an optional new tab bar on the left side in which you can move every tab.

2) Generating / smoothing / painting on heightmap



greets

Re: Project WIP [Re: TechMuc] #218756
07/30/08 11:52
07/30/08 11:52
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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Working on the Model library (as always: Every moddler who wants to contribute sth. is welcome)



Additionally the terrain creating system (implemented splitting of heightmap / skins and terrains) is almost finished.

greets

Last edited by TechMuc; 07/30/08 12:53.
Re: Project WIP [Re: TechMuc] #218768
07/30/08 14:08
07/30/08 14:08
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Just one word:
Awesome!

edit:
Now that I've been cured from astonishment let me say that this project looks very good and very interesting so far.
To me it looks way better than GameEdit, or what was the name (I mean the ingame editor of Triple-X).

Keep up the good work!

Sorry that I cannot be of any help.

Last edited by Xarthor; 07/30/08 14:11.
Re: Project WIP [Re: Xarthor] #218781
07/30/08 15:18
07/30/08 15:18
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
Yes it was GameEdit wink


Everything is possible, just Do it!
Re: Project WIP [Re: Poison] #218842
07/30/08 23:07
07/30/08 23:07
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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Working on the creation of terrains



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