Hey,
recentley I have been working on a relief-mapping shader and was trying to implement the engine's premade shadow/light maps.
In the pre-beta version, the texture would come multiplied by the shadow map but now this is not the case.
After several hours of research and experimentation, I could not find/figure out how to get access to the lightmaps.
so far, I have found a note in the documentation that the entSkin2 SHOULD have the lightmap data, and this is somewhat true. HOWEVER, the data seems to be completely unusable and has no relationship to the actual lightmap as it cannot be transformed by any matrix or custom matrix to resemble the desired lightmap.
If anyone has an idea how to solve this problem please let me know - Mike -
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps