I want to enable stencil shadows on a model with multiple DDS skins, but the engine doesnt enable stencil shadows on models with alphachannel in skin. Earlier i used this trick - i saved a model with a blank BMP skin, enabled shadows and then loaded the real skin, but now i can't use this method as my model has 7 skins. Are there any ways to solve this?
Re: Enabling stencil shadows on model with DDS skins
[Re: Shadow969]
#217579 07/23/0822:0607/23/0822:06
i need 5 skins only for my snowboard. Why.. Because every logo, top-Plate, Shoe-holder and Frame is changeable during the game ^^. That´s why someone could use more than 1 or 2 skins..
Use a lod model with one texture and the engine use those model for the sadow (if I renember wheel for automatic lod only need to make the models with the same name but with other number, better you see te manual, and search for lod. "model_0.mdl, model_1.mdl")