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FBX and MED trouble #217761
07/24/08 18:28
07/24/08 18:28
Joined: Sep 2007
Posts: 63
J
JackShephard Offline OP
Junior Member
JackShephard  Offline OP
Junior Member
J

Joined: Sep 2007
Posts: 63
Hello all. I am import in med .fbx animating model(exported on 3dmax8) with bones and see a big trouble =)


The model loses the center and it turns sideways, only at viewing model without animation!



And i see normal model on down 'animate' button...

P.S. Please help me =(

Re: FBX and MED trouble [Re: JackShephard] #217773
07/24/08 19:04
07/24/08 19:04
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
I dont suppose you have tried just rotating it manually then save the file?

I think it is strange but it should perform correctly when it is in the game with your action applied, have you tried it in the engine yet?

Re: FBX and MED trouble [Re: NITRO777] #217777
07/24/08 19:36
07/24/08 19:36
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
I have the same Problem with importing bones. This also is the same in the engine like in MED.
If the model is fully bones animated (for example a walking humanoid) then is the model totally deformed after import to MED.
For more information about the effect of the problem: http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=190656#Post190656


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