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c_trace a bmap! #218379
07/28/08 10:14
07/28/08 10:14
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
First of all i know how to do. smile

My problem is when i trace and for example a wall get hitted i create the bmap on target and set angle to normals. Everything is fine but the bmap is flickering and thats because of the bmap is created exactly in the edge of the wall i think. If i then move his x position 0.1 forward its perfect.

Is there a way to set the bmap more in foreground than the wall without moving it after it was created?

Thanks smile

greetz smile

Re: c_trace a bmap! [Re: Rasch] #218381
07/28/08 10:25
07/28/08 10:25
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
if you have 7.10 commercial or higher, look up "ent_decal" in the manual.

julz

EDIT: sorry i don't know how i stumbled into the C-Script and WDL section -- i don't know if this works with C-Script.

Last edited by JulzMighty; 07/28/08 10:31. Reason: whoops

Formerly known as JulzMighty.
I made KarBOOM!
Re: c_trace a bmap! [Re: JibbSmart] #218382
07/28/08 10:31
07/28/08 10:31
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
iīm using the decal function. It avoids that the bmap not turning towards camera but donīt solve my problem smile

Thanks for the answer smile

Re: c_trace a bmap! [Re: Rasch] #218383
07/28/08 10:34
07/28/08 10:34
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
okay, then look up ZNEAR. i don't know if that will be even remotely useful but it's the only thing that comes to mind.

good luck wink

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: c_trace a bmap! [Re: JibbSmart] #218386
07/28/08 10:48
07/28/08 10:48
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
Julz?

I love you! That was a 100% correct answer!

Many thanks for the tip smile It Works!

Thanks! laugh

greetz

Re: c_trace a bmap! [Re: Rasch] #218390
07/28/08 11:25
07/28/08 11:25
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
oh good! groovy laugh


Formerly known as JulzMighty.
I made KarBOOM!
Re: c_trace a bmap! [Re: JibbSmart] #218396
07/28/08 12:00
07/28/08 12:00
Joined: Apr 2006
Posts: 159
Latvija
Arrovs Offline
Member
Arrovs  Offline
Member

Joined: Apr 2006
Posts: 159
Latvija
But i hope when you will not get problems if you stay behind wall and other is shotted in wall - and you will see it! Z-near let see over all models(from experience), but how with blocks i dont know.


Arrovs once will publish game
Re: c_trace a bmap! [Re: Arrovs] #218399
07/28/08 12:14
07/28/08 12:14
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
Oh ok thatīs something i have to try. Thanks for the tip smile


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