First of all i know how to do.

My problem is when i trace and for example a wall get hitted i create the bmap on target and set angle to normals. Everything is fine but the bmap is flickering and thats because of the bmap is created exactly in the edge of the wall i think. If i then move his x position 0.1 forward its perfect.
Is there a way to set the bmap more in foreground than the wall without moving it after it was created?
Thanks

greetz
