Hi
Some week ago I was searching for a hlsl shader which supports
both reflection and refraction.
the shader in the templates has some strange distortion if the camera moves close
It might be blind, but I didn't find any
I made my own now, using reflection and refraction.
If you have questions, you may email me at
leor_hectometer@hotmail.com or just pm me
a picture
here is the link
water shader download note, the refraction uses some fresnel, so it can be hard to see some times