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Re: how to get bone handle?
[Re: LunaticX]
#219005
07/31/08 16:50
07/31/08 16:50
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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vec_for_bone(VECTOR*,ENTITY*,STRING*); ang_for_bone(ANGLE*,ENTITY*,STRING*);
"empty"
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Re: how to get bone handle?
[Re: LunaticX]
#219244
08/01/08 16:07
08/01/08 16:07
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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ent_bonename doesnt doesnt return a handle, just the STRING* name of the bone. Bones have no handle as such, you access them by Entity & BoneName as Flits as shown. The string name of the bone is the closest you'll get to a handle.
Give us a better idea of what you need the "handle" for, and we'll try to figure a way to get to want you want to do.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: how to get bone handle?
[Re: LunaticX]
#219410
08/02/08 14:47
08/02/08 14:47
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Aha - A7.08, and Im only 7.05 and it doesnt work that way back here. Sorry, I cant help. Best of luck
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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