What you would need to make a [succesful] MMO: Patience, A 4 year college degree in Game Developement [programming, modeling, art] with a minor in Business Management, game industry experience -preferably in MMO, an arsenal of books [programming -winsock, c++, security+, SQL, etc, art, modeling, etc etc -all current editions], programs: 3ds Max subscription or at least version 7 for biped, Adobe Phototoshop, Adobe Audition, Visual Studio or make your own editor, experience with at least 5 game engines or ones you have built, some intense vector and shader math classes that make you want to rip our your hair and/or cry if you have no hair left, several computers and knowledge of at least 4 operating systems -only 1 of which can be linux [ubuntu], a deep understanding of version control/subversion, internet protocol and port control/allocation, contract writing and confidentiality agreements, great instructors when you were in school, and a good lawyer.
I could go on.