- a native PhysX implementation ( combined with WED physics and ragdoll support ) - a more advanced compositor framework - source engine-like material definitions ( including physical properties ) - WYSIWYG viewport in WED - RakNet as a drop-in replacement for the network code - Lite-C v2, with objects, support for multiple virtual inheritance - a cup of tea
I guess TripleX is still/was the only person who developed GameEdit, but why doesn't someone of the Conitec team continues is apparently failed work? This ingameeditor is the most important feature for gamestudio. This needs highest priority!
Dark_Samurai
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The game editor script suffered because TripleX had very little time. As far as I know he has entered university now, so he has even less time at the moment. In the last months there was no progress with the script, that's why we marked it with "on hold", despite a beta version was finished.
We need a real time editor, but if we do it ourselves we'd not continue with his script, but implement a WED plugin. However it's not yet determined whether TripleX will be able to finish the script in some foreseeable time or whether it's really dead.
There is another alternative: a real time editor, whether plugin or script, is a typical external project for an experienced user. So, maybe someone who has more time than TripleX steps forward and offers us to do one - paid, of course?