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Forecast page - Realtime Game Editor #221597
08/15/08 02:35
08/15/08 02:35
Joined: Oct 2003
Posts: 825
22�21'24"N 114�07'30"E
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 825
22�21'24"N 114�07'30"E
Why there is no progress indicator in "Realtime Game Editor"? I remember that sometime ago it is 90% and in beta?

Re: Forecast page - Realtime Game Editor [Re: Frederick_Lim] #221652
08/15/08 10:40
08/15/08 10:40
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
It would be interesting why the developement of GameEdit takes so long?
Has TripleX stopped working on it?

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: Forecast page - Realtime Game Editor [Re: Dark_samurai] #221663
08/15/08 11:41
08/15/08 11:41
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
The editor is on hold at the moment - therefore, no progress indicator.

Re: Forecast page - Realtime Game Editor [Re: jcl] #221825
08/16/08 17:07
08/16/08 17:07
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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M

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Posts: 1,364
Minbar
why is that?

what else is on hold?


Re: Forecast page - Realtime Game Editor [Re: MaxF] #221828
08/16/08 17:20
08/16/08 17:20
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

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TWO  Offline

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Posts: 1,829
Neustadt, Germany
Originally Posted By: MaxF

what else is on hold?


- a native PhysX implementation ( combined with WED physics and ragdoll support )
- a more advanced compositor framework
- source engine-like material definitions ( including physical properties )
- WYSIWYG viewport in WED
- RakNet as a drop-in replacement for the network code
- Lite-C v2, with objects, support for multiple virtual inheritance
- a cup of tea

Re: Forecast page - Realtime Game Editor [Re: TWO] #221872
08/16/08 20:44
08/16/08 20:44
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Posts: 1,930
Austria
I guess TripleX is still/was the only person who developed GameEdit, but why doesn't someone of the Conitec team continues is apparently failed work?
This ingameeditor is the most important feature for gamestudio. This needs highest priority!

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Forecast page - Realtime Game Editor [Re: Dark_samurai] #222128
08/18/08 06:45
08/18/08 06:45
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
The game editor script suffered because TripleX had very little time. As far as I know he has entered university now, so he has even less time at the moment. In the last months there was no progress with the script, that's why we marked it with "on hold", despite a beta version was finished.

We need a real time editor, but if we do it ourselves we'd not continue with his script, but implement a WED plugin. However it's not yet determined whether TripleX will be able to finish the script in some foreseeable time or whether it's really dead.

There is another alternative: a real time editor, whether plugin or script, is a typical external project for an experienced user. So, maybe someone who has more time than TripleX steps forward and offers us to do one - paid, of course?


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