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med to wed: entities? #221768
08/16/08 08:05
08/16/08 08:05
Joined: Aug 2008
Posts: 7
C
chetumal Offline OP
Newbie
chetumal  Offline OP
Newbie
C

Joined: Aug 2008
Posts: 7
I apologise for the post by noob, I made a cave in MED but in WED is passable, how can I do to make it solid to the character?
i need a script for this?
thx

Re: med to wed: entities? [Re: chetumal] #221889
08/16/08 21:48
08/16/08 21:48
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Tick the polygon flag.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: med to wed: entities? [Re: Blade280891] #222021
08/17/08 16:14
08/17/08 16:14
Joined: Aug 2008
Posts: 7
C
chetumal Offline OP
Newbie
chetumal  Offline OP
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C

Joined: Aug 2008
Posts: 7
i have A6 commercial edition...i dont have polygon flag...
i suppose that i need a script with polygon on
i hope to find it or someone can tell me smile
thx for answer

Re: med to wed: entities? [Re: chetumal] #222023
08/17/08 16:19
08/17/08 16:19
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
Code:
function main(){
//usual stuff in here level_load()... blah blahl blah
wait(2);
}

action act_terrain{
my.poylgon = on; //change to your terrain name
}


use that, then reload your level in med, right click actions choose act_terrain smile

Re: med to wed: entities? [Re: MrGuest] #222040
08/17/08 18:28
08/17/08 18:28
Joined: Aug 2008
Posts: 7
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chetumal Offline OP
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chetumal  Offline OP
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Joined: Aug 2008
Posts: 7
i'm sorry, but the model is passable
i've try with

action act_terrain
{
enable_polycollision = 2;
my.polygon = on;
my.passable = off;
}

but the player can to go through the model, i've try in Med to move the center point in the model but nothing

i use old_template_project

Last edited by chetumal; 08/17/08 18:31.

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