if you're using level_load it clears all entity data, you need to store all of it and then reapply it
var model_a_skills[100];
model_a_skills[0] = my.skill1;
model_a_skills[1] = my.skill2;
...
model_a_skills[99] = my.skill100;
you can use vec_set to store these in 3's
the game will also only run with 1 level script, if you have a script on another level you're loading this is ignored, only the game script is called
place the new script functions into your (1st level)game script and then call the function after loading the level
level_load(...);
wait(2);
do_my_funky_function();
also see level_load in the manual
Hope this helps
