Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, dr_panther), 1,282 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Physics Ball Ready to use in WED #15737
05/25/03 21:28
05/25/03 21:28

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



I am having trouble scripting my own physics so could someone write it for me and put in a lvl displaying it..thank you or in german danke!

Re: Physics Ball Ready to use in WED #15738
05/27/03 04:50
05/27/03 04:50
Joined: Jun 2002
Posts: 473
Juff Offline
Senior Member
Juff  Offline
Senior Member

Joined: Jun 2002
Posts: 473
Sure I will, I'll make it right now

Re: Physics Ball Ready to use in WED #15739
06/01/03 21:43
06/01/03 21:43

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



e-mail to me at Master_Yodax38@msn.com

Re: Physics Ball Ready to use in WED #15740
06/02/03 02:33
06/02/03 02:33
Joined: Jun 2002
Posts: 473
Juff Offline
Senior Member
Juff  Offline
Senior Member

Joined: Jun 2002
Posts: 473
Sent it

Re: Physics Ball Ready to use in WED #15741
06/02/03 02:58
06/02/03 02:58
Joined: Jun 2002
Posts: 473
Juff Offline
Senior Member
Juff  Offline
Senior Member

Joined: Jun 2002
Posts: 473
I can't send it, it says that the message size exceeds the size limit of the server

Re: Physics Ball Ready to use in WED #15742
06/02/03 08:19
06/02/03 08:19

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



then can you put it a compressed folder?
thank you for helping! [Wink]

Re: Physics Ball Ready to use in WED #15743
06/02/03 10:31
06/02/03 10:31
Joined: Jun 2002
Posts: 473
Juff Offline
Senior Member
Juff  Offline
Senior Member

Joined: Jun 2002
Posts: 473
As soon as I send it I get an e-mail saying this:

<Master_Yodax38@msn.com>: message size 4775210 exceeds size limit 4278190 of
server mx1.hotmail.com[65.54.166.99]

Iv'e made it as small as I can, any ideas?

Re: Physics Ball Ready to use in WED #15744
06/02/03 22:00
06/02/03 22:00

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Maybe you could post on your web site to be able to be downloaded or take some stuff i dont really need like a model or something?

Re: Physics Ball Ready to use in WED #15745
07/30/03 10:10
07/30/03 10:10
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I've been picking what I can up of physics code so I know as much about it as I can when I get my A6 Comm upgrade- so I happened to glance here...

You can go to www.planetacknex.com and go into the downloads section, then "add download" and you can upload it to the planetacknex server for others to download. I'd be happy to study the code as well.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Physics Ball Ready to use in WED #15746
08/06/03 08:41
08/06/03 08:41
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Well, I've been studying up on how to do physics coding, and I think I've got some that will work right (untested).
code:
var earthgravity[3] = 0,0, -386;
//... add this at the bottom of your main function:
// ph_setgravity( earthgravity );
// ph_selectgroup(1);

// place this below your main function
action ball
{
phent_settype(my, PH_RIGID, PH_SPHERE );
phent_setmass(my, 10, ph_sphere);
phent_setgroup(my, 1);
phent_setelasticity(my, 75, 0);
phent_setfriction (my, 12);
phent_enable(my, 1);
}

After adding this to your main wdl file, go into WED and add a sphere model and assign the ball action to it. You might wanna place the ball off the ground a ways (if I works like I think it does) so that it will drop to the ground when the level loads and bounce (I think!). I can't test the code (as I have A5pro), but I think it will work properly.

-Rhuarc

(*braces for error reports*)


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Page 1 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1