Hi everyone, I am trying to import my level directly into WED using the new import level as FBX feature, but the textures are missing after import. Im not not sure how to reapply the textures after importing the geometry, I've uv mapped the level parts in 3ds max and created individual textures.
Im pretty sure it should export the textures as well from 3ds max, this is the part I need help with. I know I could create a .wad folder in Wed and apply the texture individually however this would take too long adjusting them to fit.

Any help will be much appreciated.

Cheers, Ryan.