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water shader and replicators #224020
08/28/08 00:56
08/28/08 00:56
Joined: Dec 2006
Posts: 17
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hallsofvallhalla Offline OP
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hallsofvallhalla  Offline OP
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I have tried the options on the wiki and various other places for a good water shader and a grass replicator. Nothing is really what i am looking for.

What I am using now is merely a reflective surface with some waves. Not quite the water I was looking for.

I would rather have something more realistic like a blue water semi-transparent with reflections. Can someone point me in the right direction?

Also I am looking for a grass and/or tree replicator. For the trees I am using models not sprites. The grass might be better as billboards or sprites but either way is fine.

Thanks for any help.

Re: water shader and replicators [Re: hallsofvallhalla] #224922
09/01/08 22:27
09/01/08 22:27
Joined: Oct 2004
Posts: 262
Augsburg,Bayern
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ARAS Offline
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Posts: 262
Augsburg,Bayern
Hi,

you are looking for something like this?

first_video

second_video

third_video

Re: water shader and replicators [Re: ARAS] #225086
09/02/08 19:19
09/02/08 19:19
Joined: Dec 2006
Posts: 17
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hallsofvallhalla Offline OP
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hallsofvallhalla  Offline OP
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yep, exactly. I emailed sarasonas but never got a response.

I have actually went to a isometric view but i still need good water with waves and somewhat of a replicator. The water I am using now has no waves and is not transparent.



Re: water shader and replicators [Re: hallsofvallhalla] #225104
09/02/08 20:02
09/02/08 20:02
Joined: Sep 2008
Posts: 37
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Invader Offline
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Invader  Offline
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This Shader you are using actually support waves.

Re: water shader and replicators [Re: Invader] #225120
09/02/08 22:08
09/02/08 22:08
Joined: Dec 2006
Posts: 17
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hallsofvallhalla Offline OP
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hallsofvallhalla  Offline OP
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interesting, i will have to look into that then, but can it go semi- transparent?


Last edited by hallsofvallhalla; 09/02/08 22:09.
Re: water shader and replicators [Re: hallsofvallhalla] #225252
09/03/08 16:25
09/03/08 16:25
Joined: Dec 2006
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hallsofvallhalla Offline OP
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hallsofvallhalla  Offline OP
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well i cant get the waves working, changing the skill values do nothing.

The water shader i am using works when reflectnoshader = on, well I am using multi-texturing so it reflects everything as the RGB colormap. If I turn that value to off it makes the water very dark and the reflections dont work properly.

Anyone else run into this with a fix?

also anyone found any good point and click to move code?

Re: water shader and replicators [Re: hallsofvallhalla] #225259
09/03/08 17:26
09/03/08 17:26
Joined: Oct 2006
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Shadow969 Offline
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Last edited by Shadow969; 09/03/08 17:31.
Re: water shader and replicators [Re: Shadow969] #225262
09/03/08 17:48
09/03/08 17:48
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=207861
This includes reflecting water with transparency and a versions of all shaders with correct clipping.
But there is a mistake in the normalmapping shader in the way BoH_Havok does the refraction of his water is a bit better than mine wink But I plan to update the pack as soon as I´ve got some time...

Re: water shader and replicators [Re: Slin] #225551
09/05/08 02:59
09/05/08 02:59
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Posts: 17
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hallsofvallhalla Offline OP
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nice, thanks everyone.


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