Is is possible to create a trigger of arbitrary volume for use with events?
I'd like to have an event returned when my player enters a cylindrical region.
I've tried: o making a model passable and using in_passable -my player passes right through the region without triggering o placing a non-passable model and setting the EVENT_BLOCK | EVENT_ENTITY flags, but then the player collides with the cylinder instead of being able to go through it
Maybe you could have the entity disappear right when the player touches it, unless you need to keep it there as a condition (for instance, if the player needs to stay within the region for a certain amount of time for an event to happen).
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}