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c_trace+ignore_passable+map_entity #224480
08/30/08 13:29
08/30/08 13:29
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Hi!
I'm using c_trace with ignore_passable set. But it doesn't ignores map entities which are set to passable (in the script). But if I set all blocks to passable of the map entity and use this map entity, than the map entity is ignored by the trace.
I first noticed this bug in A6.60 but it is also in the new A7.10.
With the normal trace function everything works as it should!

Thanks!

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: c_trace+ignore_passable+map_entity [Re: Dark_samurai] #224558
08/30/08 21:02
08/30/08 21:02
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
Ok thats for sure a bug! Some should fix that! smile

Re: c_trace+ignore_passable+map_entity [Re: Rasch] #224569
08/30/08 21:56
08/30/08 21:56
Joined: Jul 2008
Posts: 18
Y
YNG Offline
Newbie
YNG  Offline
Newbie
Y

Joined: Jul 2008
Posts: 18
At manual under c_content page it says that c_content only works with non-mesh-based and AABB collision system. I also tried to use passable blocks with A7 7.10.1 to make some good quality lightmap but noticed later that passable blocks works only if u disable creatin mesh at level build. I think its because the same reason with c_content and aint any bug...

Re: c_trace+ignore_passable+map_entity [Re: YNG] #224780
09/01/08 06:59
09/01/08 06:59
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Use IGNORE_PASSENTS together with IGNORE_PASSABLE.

IGNORE_PASSABLE indeed behaves different with the OBB than with the AABB collision system. The reason was that passable map entities are treated as water blocks. But you're right, it is an inconsistency and will be fixed.

Re: c_trace+ignore_passable+map_entity [Re: jcl] #224975
09/02/08 11:12
09/02/08 11:12
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Fine!

Thanks!

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version

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